Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour moved from Belarus to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
2 armour moved from Belarus to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 4 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 94 Sea Zone to 96 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to 89 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
3 bombers moved from Algeria to 92 Sea Zone
4 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
4 mech_infantrys moved from Belarus to Nenetsia
1 armour moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Germans win with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from 94 Sea Zone to Ukraine
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 tactical_bomber moved from Algeria to Greece
3 bombers moved from 92 Sea Zone to Western Germany
6 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Ukraine to Rostov
7 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Belarus
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 mech_infantry moved from Western Ukraine to UkrainePlace Units - Germans
1 transport placed in 93 Sea Zone
1 factory_minor placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Tambov to Rostov
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Tambov to Rostov
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Russia to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
8 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Russia to Samara
3 infantry moved from Russia to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
Unless Variance wants to change any of the ncms I made, Japan can go ahead. I doubt any change is needed as all our stacks seem fine right now. Then again Variance might disagree.
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Looks good to me :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Philippines to Szechwan
5 artilleries and 8 infantry moved from Yunnan to Burma
2 artilleries moved from Shan State to Burma
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 7 artilleries and 8 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 7 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
5 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Szechwan to French Indo China
1 fighter moved from Kwangtung to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 artilleries placed in Kiangsu
3 infantry placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 7 armour and 6 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 artilleries and 7 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 bombers, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 34
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 4 / 7
British : 35 / 35
UK_Pacific : 5 / 7
Italians : 15 / 31
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Hopei to Shensi
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
I changed 1 ncm: 2 destroyers went to z10 instead of z11.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from Syria to Iraq
2 armour moved from Syria to Egypt
1 aaGun and 2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
3 aaGuns, 3 artilleries and 21 infantry moved from West India to India
1 fighter moved from 11 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 89 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 64 Sea Zone to 11 Sea Zone
1 infantry moved from British Guiana to Suriname
British take Suriname from DutchPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 armour moved from Western Ukraine to Smolensk
Italians take Bryansk from Russians
4 armour moved from Archangel to Smolensk
3 mech_infantrys moved from Archangel to Smolensk
1 bomber moved from Southern Italy to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Smolensk
Italians attack with 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Belarus to SmolenskPlace Units - Italians
1 transport placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from 11 Sea Zone to Hawaiian Islands
1 cruiser moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
4 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Rostov -
You have the option to intercept in Moscow with 2 fighters.
I will assume no intercept, as it would be a 4 versus 2 battle.
If you decide intercepting we can launch that battle in Forum and if you are lucky and make a hit, the casualty would be the Tactical, so no change in the 3 Bombers bombing raid, as the tac is just scorting (not targeting the airfield).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
4 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to RostovCombat - Germans
Battle in Urals
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Urals from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Rostov
Germans attack with 5 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 4 infantry
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to 96 Sea Zone
3 bombers moved from Russia to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Smolensk
3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Ukraine
1 aaGun moved from Archangel to Smolensk
2 armour moved from Nenetsia to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 20 artilleries, 16 infantry and 14 mech_infantrys moved from Belarus to Smolensk
2 infantry moved from Karelia to Novgorod
2 aaGuns moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
2 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to GreecePlace Units - Germans
1 carrier placed in 93 Sea Zone
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Western Ukraine
3 artilleries placed in Ukraine
Germans undo move 3.
3 artilleries placed in Western Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I did not realize that the tac could not just scort and had to attack the airfield.
Given your AA made a hit and it was the tactical selected, if you intercept with the 2 fghters and you make a hit in forum, we would need to launch the AA and air raid again.
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I did not realize that the tac could not just scort and had to attack the airfield.
Given your AA made a hit and it was the tactical selected, if you intercept with the 2 fghters and you make a hit in forum, we would need to launch the AA and air raid again.
It is a bit more complicated then that. Technically you are to roll on forum when you target a TT with multiple bombing raids. Reason is that AA is rolled for each raid seperately. So in this case. One die would be rolled for the tactical bomber and the remaining dies for the bombers.
This is usually forgotten and most of the time I don’t really give a damn either. In this case there is a difference as the value of a tactical bomber is generally speaking less then that of a bomber and a main factory is being hit by them.
Easiest sollution would be to roll a single die on the forum using forum dice. If the die is a 1/2/3 then the tactical bomber remains dead. If it is 4/5/6 then it was a bomber that died. If a bomber died instead of the tactical bomber, then two more dice are rolled on the forum. One die to determine the damage to the airfield and one to see which bomber died. The bombers did 4, 5 and 6 damage. So the second die would be 1 and 2 for the first bomber which had a hit for four etc. Really simple to solve and it only takes 1-3 forum dice to solve. This way the marti dice are unaffected.
I do wish to hear Variance first tho.
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Also I said it is more complicated. You were under the impression that a tactical bomber could escort. You might have done your entire move differently had you known. Which complicates matters.
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Which is why I wish to hear Variane´s opinion as well.
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Yes, I would have taken the fighter as scort, if I knew this, I did not want to raid the airfield, and thought I would be promted by Triple A to decide, but I was not, and 4 AA dice were launched instead.
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