Is this game still running?
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Cyprus from British, taking Libya from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
2 armour moved from Northern Italy to Romania
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to TunisiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Syria to 80 Sea Zone
4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Finland to Karelia
1 infantry moved from Karelia to Finland
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to Trans-Jordan
1 infantry moved from Karelia to Finland
4 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 4 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Trans-Jordan
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 artillery
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 tactical_bombers moved from Syria to Southern Italy
1 tactical_bomber moved from 80 Sea Zone to Syria
1 tactical_bomber moved from Trans-Jordan to Syria
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
4 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour moved from Poland to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
2 destroyers placed in 93 Sea Zone
4 infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
We should have mentioned this, but the french infantry is on the american transport.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 infantry moved from Tambov to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Belarus to Northwest Persia
1 armour and 2 mech_infantrys moved from Belarus to Russia
4 aaGuns, 7 artilleries and 36 infantry moved from Belarus to BryanskPlace Units - Russians
8 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
Gentlemen, mother of all battles to be declared here. Rubioton will move when having access this afternoon.
29 Japan units attacking Carolines, if you scramble Anzac fighter, average is over 60 TUV, let us know your decision for scramble pls.
Purchase: 3 art, 3 mech, factory minor, 3 fighters.
-
29= 8 hits for 4 carriers, 1 destroyer, and all (20) planes.
-
Our team is called bad dice and that is exactly what I am expecting. I highly doubt we get any hits. It is going to really bad. Horrible. It is going to be painfully bad for the allies. You say 60 tuv. I say 120 or 240
As for the scrambling orders. I leave that up to Variance. It is his plane.
-
And don’t forget that the Japanese have been rolling almost completely flawlessly for the entire game so far. Last round was just the beginning. We are doomed, doomed.
-
-
There is no way the allies can win. Just no way. It is impossible!
-
scramble and max defense OOL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
4 fighters and 6 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 carriers, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 1 destroyer, 10 fighters and 8 tactical_bombers
ANZAC defend with 3 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 4 carriers, 1 destroyer, 7 fighters and 5 tactical_bombers
Casualties for ANZAC: 3 fighters and 1 transport
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Battle in Burma
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 carriers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 aaGun, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 artilleries placed in Malaya
3 mech_infantrys placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 8 infantry and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries and 3 infantry
Burma : 1 flag, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 battleship and 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transports
35 Sea Zone : 2 carriers
34 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
56 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 59
Russians : 30 / 35
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 7
British : 33 / 35
UK_Pacific : 5 / 6
Italians : 13 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
13 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 2 fighters and 2 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 1 transport
Germans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
2 armour, 1 artillery, 1 fighter and 8 infantry moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 fighters moved from Gibraltar to 91 Sea Zone
4 infantry moved from Brazil to British GuianaPlace Units - British
3 armour placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 harbour; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
3 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 4 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French, taking Tunisia from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
2 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 harbour placed in Cyprus
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Karelia to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 bombers moved from Western Germany to Gibraltar
1 fighter moved from 99 Sea Zone to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 armour, 4 bombers and 1 infantry
French defend with 1 infantry; British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 armour and 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from Gibraltar to Algeria
2 destroyers moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Rostov to Belarus
1 aaGun moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 aaGuns, 5 armour, 18 artilleries, 10 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Finland to Karelia
2 tactical_bombers moved from Syria to Algeria
1 tactical_bomber moved from Southern Italy to Belarus
1 tactical_bomber moved from Southern Italy to BelarusPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 armour and 2 infantry
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Northwest Persia to RostovCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
3 infantry moved from Vologda to Russia
3 aaGuns and 30 infantry moved from Bryansk to Russia
1 aaGun, 7 artilleries and 18 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Iraq to Egypt
1 armour and 3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Volgograd to Russia
2 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New GuineaNon Combat Move - Japanese
2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 2 transports moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kwangtung
3 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Burma to Yunnan
1 armour, 2 artilleries and 2 infantry moved from Shan State to Yunnan
2 artilleries moved from Malaya to Shan State
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from Japan to 46 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
3 armour placed in Malaya
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 9 infantry and 3 mech_infantrys
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 54 / 66
Russians : 27 / 34
Japanese : 60 / 65
Americans : 50 / 70
Chinese : 5 / 6
British : 33 / 34
UK_Pacific : 5 / 5
Italians : 16 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Suggested Topics
