Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
-
Then we will bid 22. May the gods have mercy on our souls, for we who are about to die, salute you…
-
+20
-
+18. May the heavens smile upon us as we take our final breath.
-
Hello Sir, allies is yours, please let us know your bid placement. We have your emails, so we will start G1 once your bid placement is recieved.
Good luck! and have fun!!
-
And you shall have it soon.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
-
Good luck everyone :-)
-
Let’s rock,
Have fun, and good luck. -
Given the number of downloads for the German purchase file (not a lot of info on it as you saw), I think you still need some clues before deciding your bid.
-
Please see:
http://www.axisandallies.org/forums/index.php?topic=34519.120
Page 9.
Rubioton will play with Japan and I will play Germany/Italy.
Rubioton will add 1 IPC to J1.
Cheers
Juan
-
OK Rubioton gets the $1 bonus for Japan.
I think Soulblighter and I have agreed on this bid:
1 sub in z98
1 sub in z91
1 infantry in Alexandria
1 infantry in British Guiana -
We all know there will be a lot of Bad Dice and Variance in this game, but I am certain you will find ways to deal with it :P.
-
OK Rubioton gets the $1 bonus for Japan.
I think Soulblighter and I have agreed on this bid:
1 sub in z98
1 sub in z91
1 infantry in Alexandria
1 infantry in British GuianaOk gentlemen, let´s get this kicked off.
We are assuming usual fair play rules:
Edits accepted for: NCM prior to next opponent move, casualty selection when no dice or other combats info is involved on that change, Triple A bug correction.
Other requests like low luck rerolls or other kind of edits like purchase changes would be accepted only with the consent of the opponent.
Defense Casualty selection and scramble decisions taken by attacker when “logical” in order to speed up the game, requested to opponent in other case. If the “logical” decision is not shared by opponent afterwards, forum dice can be launched to correct it or even the turn can be repeated (very unusual)
We will post german combat move for your scramble decision review in a few minutes.
-
Are we playing with tech?
-
Good question. I wouldn’t mind playing with or without. It all depends on my teammate what he wants and of course what team armada wants.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to British Guiana: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Changing PUs for Japanese from 26 to 27
EDIT: Turning off Edit Mode
Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Germany to 111 Sea Zone
2 infantry moved from Slovakia Hungary to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia -
We prefer no tech and regular dice as per usual league games.
Awaiting RAF decision :-)
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to British Guiana: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Changing PUs for Japanese from 26 to 27
EDIT: Turning off Edit Mode
Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Germany to 111 Sea Zone
2 infantry moved from Slovakia Hungary to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to YugoslaviaCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
3 fighters moved from 109 Sea Zone to Holland Belgium
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Very good dice for you in this opening gentlemen.
Suggested Topics
