@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber and 1 fighter moved from Vologda to Bryansk
3 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Belarus to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Baltic States
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bryansk
Russians attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Bryansk from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 3 armour, 10 artilleries, 20 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 3 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Russia
4 aaGuns moved from Belarus to Novgorod
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Bryansk
4 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,5
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 8 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hunan to 38 Sea Zone
1 bomber moved from Hunan to 41 Sea Zone
1 armour moved from Chahar to Kiangsu
1 mech_infantry moved from Chahar to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters moved from Hunan to Kiangsi
1 fighter moved from Japan to Kiangsu
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking French Indo China from French with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 fighter moved from Kiangsu to Hunan
2 fighters moved from Kiangsi to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to India
2 battleships, 3 carriers, 2 cruisers and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Chahar to Jehol
1 aaGun and 2 infantry moved from Chahar to Anhwe
1 artillery moved from Hopei to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from 38 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
3 destroyers moved from 39 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 fighter and 1 infantry placed in India
2 fighters, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Korea
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to Trans-Jordan
intercept orders?
Now that I have had a good nights rest I realized I am an idiot. Would you be opposed to me changing my UK combat moves a little bit? If not that’s totally okay. I shouldn’t try and play when i’m exhausted!
Do the edits as you please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 bomber placed in United Kingdom
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Western Ukraine to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Western Ukraine to Ukraine
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Korea
1 fighter moved from Philippines to Korea
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Ukraine to Rostov
6 bombers moved from Egypt to Rostov
8 artilleries, 15 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Russia
5 bombers moved from Western Ukraine to Russia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 armour moved from Ukraine to Bryansk
Interception orders Moscow.
Launch all fighters please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Ukraine to Rostov
6 bombers moved from Egypt to Rostov
8 artilleries, 15 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Russia
5 bombers moved from Western Ukraine to Russia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 armour moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7,3,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Eastern Poland
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 2 armour, 8 artilleries, 15 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 8 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Vyborg to Germany
5 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 5 infantry moved from Vyborg to Finland
2 armour moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
9 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Germany to Western Germany
5 bombers moved from Russia to Poland
1 fighter moved from Russia to Ukraine
3 tactical_bombers moved from Germany to Western Germany
6 bombers moved from Rostov to Romania
1 fighter and 1 tactical_bomber moved from Egypt to Romania
Place Units - Germans
3 mech_infantrys placed in Ukraine
10 infantry placed in Germany
2 artilleries placed in Western Germany
3 infantry placed in France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
The air raid was a great success. You havent been very lucky against the German Luftwaffe.
I wonder what your intentions are or were with the army in Leningrad. I realize you can pose a threat to Berlin, but still.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 airfield, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
1 artillery moved from Novgorod to Karelia
Russians take Karelia from Germans
2 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 armour moved from Vyborg to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
9 artilleries moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
7 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Rostov
Russians attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
2 aaGuns moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
2 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Russia to Volgograd
4 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
9 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
6 infantry moved from Amur to Manchuria
Place Units - Russians
1 submarine placed in 115 Sea Zone
1 airfield and 3 mech_infantrys placed in Volgograd
Russians undo move 2.
3 mech_infantrys placed in Volgograd
1 airfield placed in Korea
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Yes your Luftwaffe has been great. A little lucky but mostly great strategy and tactics by you. As far as Leningrad goes I guess I am kind of in an experimental stage at this point. I was gonna try and see how I could coordinate Russia with my Atlantic navy. You played flawlessly and confounded me at every step of the way. I made some tactical errors with Russia I have learned from and I think I was too passive with my Atlantic Navy. Those Bombers really messed with my head! I leave it up to you if you would like to continue to play out your end game. If not it was a pleasure to compete against you and I learned alot, thank you for the game.