XDAP2 R1G1 Bruce Lee vs Ancients

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 110 Sea Zone to 105 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Bryansk to Kansu
                4 infantry moved from Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
                1 tactical_bomber moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Eastern Persia
                1 fighter moved from Bryansk to Eastern Persia
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from Northwest Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

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    Soon we’ll be running out of factories to bomb. We’ll have to start dropping leaflets instead  :wink:

  • 17 16 15 12

    :)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                1 aaGun, 1 infantry and 1 mech_infantry moved from Western Germany to France
                1 bomber moved from Bessarabia to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                1 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag
        France : 1 aaGun, 1 infantry and 1 mech_infantry
        Western Germany : 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 armour
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 29
        Japanese : 58 / 69
        Americans : 57 / 78
        Chinese : 3 / 4
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 15 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    The key words:
    @axis-dominion:

    we’ll be running out  and have to start dropping

    :-)

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    i guess we can always start targeting the italian factories  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Bryansk to Kansu

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from India: 1 fighter
                EDIT: Adding units owned by ANZAC to Kansu: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Turn Complete - French

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  • 25 24 22 21 20 19 18 16 15

    Look out! American’s are on their way too…

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    Hello! I saw MARTI emails for the german turn earlier today, but nothing posted. Did you forget to post?

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    We’ve got an unexpected dice in Vologda and has to tweak NCM accordingly. Balladeer will post tomorrow.

  • 12

    @Me1945:

    We’ve got an unexpected dice in Vologda and has to tweak NCM accordingly. Balladeer will post tomorrow.

    an unexpected dice….  sounds like my typical turn!  :wink:

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    oh bold, how nice of you to drop in. how’s it going in the pit? say hi to everyone there for me  :lol:

    @Boldfresh:

    @Me1945:

    We’ve got an unexpected dice in Vologda and has to tweak NCM accordingly. Balladeer will post tomorrow.

    an unexpected dice….  sounds like my typical turn!   :wink:

  • 18 16 15

    Somewhere mid battle, while the germans needed to decide which unit to lose, they had to make a phone call (or whatever type of things there were during WWII to make a call) to their Italian ally to inform on their opinion. This slightly delayed the battle, to the annoyance of the, dying, Russian soldier who was on the other side of the battle.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 57 PUs;
                Germans buy 6 artilleries, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                3 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                3 mech_infantrys moved from Smolensk to Nenetsia
                2 infantry moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Vologda
                1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                5 artilleries and 20 infantry moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 5 artilleries and 20 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                1 bomber moved from Vologda to Belarus
                5 infantry moved from Novgorod to Belarus
                2 artilleries moved from Archangel to Belarus
                2 armour and 2 mech_infantrys moved from Smolensk to Nenetsia
                3 aaGuns, 7 armour and 12 mech_infantrys moved from Smolensk to Bryansk
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Western Germany to 112 Sea Zone
                3 aaGuns, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
                1 mech_infantry moved from Germany to France
                1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
                1 fighter moved from Slovakia Hungary to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 artilleries placed in France
                4 mech_infantrys placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

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    @Balladeer:

    Somewhere mid battle, while the germans needed to decide which unit to lose, they had to make a phone call (or whatever type of things there were during WWII to make a call) to their Italian ally to inform on their opinion. This slightly delayed the battle, to the annoyance of the, dying, Russian soldier who was on the other side of the battle.

    German generals are showing a sign of weakness. Hitler would never have approved of consulting the Italians. I sense a purge in the ranks is coming soon.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                2 infantry moved from Russia to Samara
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

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