Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Kwangtung from Chinese
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from Caucasus to West India
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,4,3,6,6,1,6,6,6,6,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
2 fighters moved from Northwest Persia to Egypt
4 armour moved from Iraq to Egypt
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber and 3 fighters moved from Queensland to Philippines
1 cruiser and 1 destroyer moved from 17 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Rostov to Russia
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Novgorod to Russia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Interceptors in Moscow?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Novgorod to Russia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 3,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Germans
14 armour moved from Belarus to Ukraine
3 bombers moved from Russia to Novgorod
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
21 mech_infantrys moved from Belarus to Ukraine
2 infantry moved from Novgorod to Belarus
4 armour moved from Novgorod to Belarus
7 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Vyborg
1 fighter and 2 tactical_bombers moved from Western Germany to Egypt
3 aaGuns and 5 infantry moved from Western Germany to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
3 infantry placed in France
1 armour, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter moved from Samara to Vologda
1 artillery and 1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Bryansk
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - Russians
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Samara to Russia
2 armour and 1 mech_infantry moved from Samara to Caucasus
1 armour moved from Samara to Caucasus
1 armour moved from Samara to Russia
1 armour moved from Samara to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Japan to Jehol
2 bombers moved from French Indo China to Rostov
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 4 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from French Indo China to Japan
1 aaGun, 4 artilleries and 5 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Rostov to Ukraine
Place Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,4,2
Japanese collect 28 PUs (7 lost to blockades); end with 29 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Manchuria : 1 flag, 1 factory_minor
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Amur : 1 flag, 1 aaGun, 4 artilleries, 5 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 1 submarine
Ukraine : 1 bomber
80 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 4 transports
Iraq : 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 56 / 65
Russians : 23 / 25
Japanese : 35 / 29
Americans : 56 / 81
Chinese : 20 / 23
British : 26 / 26
UK_Pacific : 9 / 6
Italians : 19 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from Hunan to French Indo China
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Tobruk to 93 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Eastern United States to 104 Sea Zone
4 bombers moved from Gibraltar to France
1 bomber moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 transport
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sumatra
Battle in France
Americans attack with 4 bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking Sumatra from Japanese with 2 bombers remaining. Battle score for attacker is -15
Casualties for Germans: 3 infantry
Casualties for Americans: 2 bombers
Battle in French Indo China
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -45
Casualties for Americans: 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win, taking Southern France from Italians with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 93 Sea Zone to Gibraltar
2 bombers moved from France to United Kingdom
1 fighter moved from Tobruk to Rostov
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship and 2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Anhwe to Szechwan
1 fighter moved from Anhwe to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Chahar
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 2 infantry
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Hunan to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
9 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Trans-Jordan
Non Combat Move - British
1 fighter moved from French Equatorial Africa to Tobruk
1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from West India to Eastern Persia
2 fighters moved from West India to Szechwan
1 infantry moved from India to West India
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 harbour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 bomber and 3 fighters moved from Philippines to French Indo China
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
ANZAC win, taking French Indo China from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 bomber and 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - ANZAC
3 fighters moved from French Indo China to Szechwan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 30 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Novgorod to Russia
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Belarus to Bryansk
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 14 armour and 30 mech_infantrys
Americans defend with 1 fighter
Germans win, taking Rostov from Russians with 14 armour and 29 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Southern France
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Interceptors in Moscow?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 30 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Novgorod to Russia
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Belarus to Bryansk
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 14 armour and 30 mech_infantrys
Americans defend with 1 fighter
Germans win, taking Rostov from Russians with 14 armour and 29 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Southern France
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
3 armour moved from Novgorod to Belarus
9 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 infantry moved from Vyborg to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Belarus to Germany
2 mech_infantrys moved from Eastern Poland to Belarus
7 mech_infantrys moved from Eastern Poland to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery placed in Western Ukraine
2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs