XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • '12

    uploader is full - feel free to move if you want and email map to our emails.

    cheers

  • '15

    sorry, W-2/1099 prep is taking most of my time right now, that and playing endless phone tag with Jeff.

  • '12

    no rush - we understand completely.


  • You guys could e-mail each other or get on internet chat or facebook or something…


  • But yeah, we won’t expect much until February then

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

  • '15

    scramble 110?

  • '12

    @rgp44:

    scramble 110?

    no thanks.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 :  0/4 hits
                        1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 :  1/5 hits
                        British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the British lost in 92 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 104 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 104 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 infantry owned by the French, 1 infantry owned by the Germans, 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern France
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Bulgaria to Greece
                4 infantry moved from Bulgaria to Romania
                2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from France to Yugoslavia
                4 armour moved from France to Yugoslavia
                2 artilleries moved from France to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Poland
                1 aaGun moved from Holland Belgium to Western Germany
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                1 infantry placed in Western Germany
                7 artilleries and 1 infantry placed in Germany
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 2 bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 armour, 2 artilleries and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Romania : 4 infantry
        Poland : 3 aaGuns, 2 artilleries and 14 infantry
        Germany : 8 artilleries, 1 factory_major and 1 infantry
        Holland Belgium : 2 aaGuns, 1 fighter, 1 infantry and 1 tactical_bomber
        112 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 infantry
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag, 4 armour and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 battleship, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 36
        UK_Pacific : 21 / 21
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '15

    doesn’t it suck when your dice are so good you end up screwing yourself.

  • '12

    @rgp44:

    doesn’t it suck when your dice are so good you end up screwing yourself.

    dice being too good is never a problem i have had to face…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Yakut S.S.R. to Buryatia
                3 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                5 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 mech_infantry placed in Russia
                3 infantry placed in Novgorod
                2 armour and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '15

    connection dropped, J2 attached


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Guam to Wake Island
                3 fighters moved from Hawaiian Islands to Wake Island
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
                1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 destroyer moved from 54 Sea Zone to 50 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                2 carriers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    retreated to Kweichow
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • That was Bold’s USA move, he just had me do the clicking since there were no contingencies
    We need to talk before completing UK2  :-)


  • Oh, and please declare casualties for Kwe - did you want to save an artillery or the mech infantry?


  • Man, I rolled good for the Chinese, but the J tank going 4/4 was the difference

  • '15

    keep the mech

  • '12

    please give casualty choice - in z91 needed for round 1 attack

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