XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • '15

    Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.

  • '12

    @rgp44:

    Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.

    it’s just 4 days and we are ahead of the curve on round 1.  we’ll see.


  • :lol:
    Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
    :wink:

  • '12

    @Gamerman01:

    :lol:
    Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
    :wink:

    Haha if these guys want to win they best wait for me.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber and 2 fighters moved from Soviet Far East to Buryatia

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Buryatia
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Buryatia to Yakut S.S.R.
                1 tactical_bomber moved from Soviet Far East to 10 Sea Zone
                1 artillery and 1 infantry moved from Mexico to 10 Sea Zone
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec
                7 fighters and 1 tactical_bomber moved from British Columbia to Western United States
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                2 carriers moved from 25 Sea Zone to 10 Sea Zone
                1 cruiser moved from 25 Sea Zone to 10 Sea Zone
                3 carriers, 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                2 infantry moved from Queensland to South Australia
                1 bomber moved from 91 Sea Zone to British Guiana
                1 bomber moved from 92 Sea Zone to Algeria
                1 aaGun moved from Western United States to Central United States
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 submarine moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                3 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • Liaison TripleA '11 '10

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

  • Liaison TripleA '11 '10

    I’m sending help!

    Attacks Japan!

  • Liaison TripleA '11 '10

    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • Liaison TripleA '11 '10

    Tokyo - inf and 3 sbr damage to the major! lol…

  • '15

    They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it

  • '12

    @Gargantua:

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

    I take the blame.

  • '15

    please tell me the Chinese aren’t the holdup here


  • The Chinese aren’t the hold up

    Really, the fact that Bold and Gamer are both still physically alive in real life at this point after 7 rounds is a victory for team Boldman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Turning off Edit Mode

  • '15

    you’re not serious with the Godzilla damage are you?!

  • Liaison TripleA '11 '10

    Of course I am.  Minus 1 inf and 3 SBR damage.

    Godzilla will roll a dice per turn up to 6 damage, but your fleet in the sea of Japan could attack him.

    He rolls 10 defence dice at 3, and takes 10 hits to kill.

    Should be no problem for your fleet, and you can roll it anytime out of your turn sequence.  Of course, you will probably be left with a few tipped carriers, but it shouldn’t be a problem. :P

  • '15

    Well then I assume that since Godzilla recognizes all men as enemies that the US fleet would have to defeat Godzilla before attacking anything in SZ 6.

  • Liaison TripleA '11 '10

    That is also correct RPG44

  • Liaison TripleA '11 '10

    At the beginning of each round (Germanys turn) Godzilla may also return to the deep sea forever, or move to another random pacific location.  Like San Francisco perhaps.

    lol

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