XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Szechwan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British repair damage of 9x factory_major; Remaining resources: 19 PUs;
                British buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 bomber moved from 106 Sea Zone to Quebec
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 battleship moved from 111 Sea Zone to 104 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Malaya to Shan State
                1 fighter and 2 infantry moved from Burma to India
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour and 6 infantry in Greece, round 2 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 5 infantry in Greece, round 3 :  2/6 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 1 fighter
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 93 Sea Zone, round 2 :  2/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 94 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 :  3/5 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Kenya

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        96 Sea Zone : 1 destroyer
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 battleship and 2 cruisers
        Greece : 1 flag, 1 armour and 4 infantry
        97 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 38
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 36
        UK_Pacific : 21 / 21
        Italians : 17 / 18
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to South Australia
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to Nigeria
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone

    Turn Complete - French

  • '15

    i thought you weren’t allowed to land planes on newly taken neutral countries even though the engine lets you.  I didn’t think the Java landing was legal unless Britain had already taken it on their turn.

  • '12

    java landing is legal because the territory is friendly to the allies, not neutral.

  • '15

    ok, the rules on this game have become far too confusing I want to go back to playing Empire or Risk

  • '12

    i just noticed on the politics panel a category i had never noticed before - “custodianship”.  wonder if that word is used in the ruleset or if the developers just made it up.

    either way, rgp, i assure you what gamer did was correct and he can fill in the details later siting chapter and verse.  don’t let it delay your planning.

  • '12

    one way to think about it is that the uk and anzac really function as one politically so if britain can do it, so can anzac.  it’s the usa who can’t take a dutch territory until it’s been taken by the axis.  they can still land planes in dutch territory however, once they are at war.

  • '12

    ok here’s a quote from the pacific rulebook - top of page 9 under political situation, UK and ANZAC - “these two powers also have an arrangement with the Dutch government in exile (Holland having been captured by Germany) and have taken guardianship of the Dutch territories in the Pacific.  As a result, they are free to move units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan.  They may actually take control of them (gaining their IPC income) by moving land units into them.  Additionally, the UK and ANZAC consider attacks against any Dutch territories to be acts of war against them directly.  Once a Dutch terrritory has been captured by Japan, however, it may be captured and controlled by any power.”


  • Put another way, the UK can land a fighter on any Dutch territory on UK1.  There is no requirement that a playable power control a territory at the start of the turn.

    In other words, the Dutch territories are like the French ones after Paris falls.
    The confusion comes from the fact that ANZAC took control of the territory at the same time.  Normally you can’t take control of a territory and land air on it at the same time, but this is just because of the special rule that ANZ/UK have a special relationship with the Dutch to take control of these already friendly territories.

    Feel free to go over my head and ask Krieghund - he will confirm what I said.

  • '12

    @Boldfresh:

    ok here’s a quote from the pacific rulebook - top of page 9 under political situation, UK and ANZAC - “these two powers also have an arrangement with the Dutch government in exile (Holland having been captured by Germany) and have taken guardianship of the Dutch territories in the Pacific.  As a result, they are free to move units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan.  They may actually take control of them (gaining their IPC income) by moving land units into them.  Additionally, the UK and ANZAC consider attacks against any Dutch territories to be acts of war against them directly.  Once a Dutch terrritory has been captured by Japan, however, it may be captured and controlled by any power.”

    This says units,  not ground units.  In this case it’s completely precise.

  • '12

    uploader is full - feel free to move if you want and email map to our emails.

    cheers

  • '15

    sorry, W-2/1099 prep is taking most of my time right now, that and playing endless phone tag with Jeff.

  • '12

    no rush - we understand completely.


  • You guys could e-mail each other or get on internet chat or facebook or something…


  • But yeah, we won’t expect much until February then

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

  • '15

    scramble 110?

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