No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
-
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
-
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
:lol: i prefer the 80’s.
-
italy has 4 minutes left to complete their move :-P
-
by the way, the 2 USA ftrs are on 1 acc in z64.
-
shoot - this is where the germans bowl right over moscow for the win.
-
Gamer just reminded me of a fun fact - that the first dice of this game were two missed AA shots over london and 16 damage. LOL, if that didn’t set the tone.
May as well end it now by just steamrolling moscow. The gun is to my head, please just pull the trigger. :roll:
-
was nice of you guys to give the brits one tiny moment in the sun though, here at the end.
-
Guards! Take him to the pit!
-
soon enough garg, soon enough. the 20 minutes allotted for the italian move is long over though.
-
soon enough garg, soon enough. the 20 minutes allotted for the italian move is long over though.
The 20 minutes for your whining tantrum has also elapsed.
:)
I wish you luck in the next round.
-
No whining here. I just sit here patiently awaiting my punishment.
-
Ah, the old Bre’r rabbit routine - nice
-
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
:lol: i prefer the 80’s.
The 90’s where the best.
-
agreed.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
10 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 95 Sea ZoneCombat - Italians
Battle in Southern Italy
Italians attack with 2 fighters and 10 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 10 infantry in Southern Italy, round 2 : 3/12 hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 fighters and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Italians
EDIT: Adding units owned by Italians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Northern Italy to United Kingdom
1 fighter moved from 95 Sea Zone to Western Germany
2 fighters moved from Southern Italy to 113 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
3 infantry moved from Saudi Arabia to Iraq
8 infantry moved from Iraq to Turkey
4 artilleries moved from Iraq to Turkey
1 bomber moved from Belarus to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,3,5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,2,3,6,4,1
Italians collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Malta : 1 flag
United Kingdom : 3 fighters
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 bomber and 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Caucasus : 1 flag, 1 infantry
113 Sea Zone : 2 fighters
Turkey : 1 flag, 1 aaGun, 4 artilleries and 10 infantry
Saudi Arabia : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 77
Russians : 21 / 26
Japanese : 66 / 76
Americans : 57 / 67
Chinese : 3 / 4
British : 17 / 37
UK_Pacific : 6 / 6
Italians : 33 / 42
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
i see a walkin done during noncombat. that’s fine in this case but one should always ask on such things since dice were rolled.
-
i see a walkin done during noncombat. that’s fine in this case but one should always ask on such things since dice were rolled.
not to mention the match is already over for all practical purposes. :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Venezuela to Colombia
ANZAC take Colombia from Neutral_TrueCombat - ANZAC
Non Combat Move - ANZAC
3 transports moved from 89 Sea Zone to 64 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from New Zealand to 63 Sea Zone
2 fighters moved from Queensland to 63 Sea Zone
5 fighters moved from 63 Sea Zone to 64 Sea Zone
3 armour moved from Queensland to Northern Territory
1 transport moved from 91 Sea Zone to 64 Sea Zone
5 infantry moved from New South Wales to South Australia
1 bomber moved from Southeast Mexico to Western United States
1 infantry moved from West India to IndiaPlace Units - ANZAC
1 airfield placed in Northern Territory
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Turn Complete - French