No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
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What if bold somehow makes it to the next round :P?
I didn’t ditch him. I just quit playing this 1 game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 89 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 89 Sea Zone: 5 infantry
EDIT: Adding units owned by ANZAC to 89 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Southeast Mexico: 5 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Queensland to 20 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern Persia to 39 Sea ZoneCombat - British
Battle in Southern Italy
British captures 37PUs while taking Italians capital
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win, taking Southern Italy from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
6 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
3 aaGuns, 2 armour and 1 mech_infantry moved from West India to India
3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from 20 Sea Zone to GuamPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
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Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
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Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
:lol: i prefer the 80’s.
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italy has 4 minutes left to complete their move :-P
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by the way, the 2 USA ftrs are on 1 acc in z64.
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shoot - this is where the germans bowl right over moscow for the win.
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Gamer just reminded me of a fun fact - that the first dice of this game were two missed AA shots over london and 16 damage. LOL, if that didn’t set the tone.
May as well end it now by just steamrolling moscow. The gun is to my head, please just pull the trigger. :roll:
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was nice of you guys to give the brits one tiny moment in the sun though, here at the end.
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Guards! Take him to the pit!
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soon enough garg, soon enough. the 20 minutes allotted for the italian move is long over though.
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soon enough garg, soon enough. the 20 minutes allotted for the italian move is long over though.
The 20 minutes for your whining tantrum has also elapsed.
:)
I wish you luck in the next round.
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No whining here. I just sit here patiently awaiting my punishment.
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Ah, the old Bre’r rabbit routine - nice
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Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2After being in the 60’s most of the game i thought i might actually earn 70 for two straight turns. Not to be. :|
The 50’s are better decade anyways :P.
:lol: i prefer the 80’s.
The 90’s where the best.
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agreed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
10 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 95 Sea ZoneCombat - Italians
Battle in Southern Italy
Italians attack with 2 fighters and 10 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 10 infantry in Southern Italy, round 2 : 3/12 hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 fighters and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Italians
EDIT: Adding units owned by Italians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Northern Italy to United Kingdom
1 fighter moved from 95 Sea Zone to Western Germany
2 fighters moved from Southern Italy to 113 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
3 infantry moved from Saudi Arabia to Iraq
8 infantry moved from Iraq to Turkey
4 artilleries moved from Iraq to Turkey
1 bomber moved from Belarus to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,3,5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,2,3,6,4,1
Italians collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Malta : 1 flag
United Kingdom : 3 fighters
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 bomber and 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Caucasus : 1 flag, 1 infantry
113 Sea Zone : 2 fighters
Turkey : 1 flag, 1 aaGun, 4 artilleries and 10 infantry
Saudi Arabia : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 77
Russians : 21 / 26
Japanese : 66 / 76
Americans : 57 / 67
Chinese : 3 / 4
British : 17 / 37
UK_Pacific : 6 / 6
Italians : 33 / 42
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
i see a walkin done during noncombat. that’s fine in this case but one should always ask on such things since dice were rolled.
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i see a walkin done during noncombat. that’s fine in this case but one should always ask on such things since dice were rolled.
not to mention the match is already over for all practical purposes. :lol: