No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
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Man this is not looking good for the allies. Will Japan take BOTH India and Hawaii?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Spain
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 battleship and 3 cruisers moved from 64 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Spain
Americans attack with 2 armour, 5 fighters, 6 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans win, taking Southern France from Italians, taking Spain from Neutral_True with 2 armour, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to Gibraltar
2 fighters and 2 tactical_bombers moved from Spain to 92 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 4 carriers, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
4 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
2 infantry moved from New South Wales to South Australia
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 bomber moved from Caucasus to GibraltarPlace Units - Americans
1 airfield placed in Gibraltar
2 fighters placed in Eastern United States
8 infantry placed in Western United States
3 infantry placed in Central United States
Americans undo move 4.
Americans undo move 3.
7 infantry placed in Western United States
4 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,6,5,6,4,3,1,1,4,3,6,3,3,6,6,2,2,5,1,1,4,4,5,2,2,4,5,2,6,6,3
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
It’s a neutral crush!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Hopei
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Western Australia to 46 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 bombers moved from Caucasus to Northern Italy
4 mech_infantrys moved from Kazakhstan to Turkey
6 fighters and 1 tactical_bomber moved from Caucasus to TurkeyCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 6 fighters, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 7 infantry
Battle in 46 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
British attack with 2 bombers
Italians defend with 1 factory_major and 2 mech_infantrys
Italians win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 2 bombers
Casualties for Italians: 1 mech_infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Turkey to Eastern Persia
3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from 46 Sea Zone to QueenslandPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Another massive fail.
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Well there is this old saying: Fortune favours the bold
I am just guessing at this point it is referring to another bold.
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Well there is this old saying: Fortune favours the bold
I am just guessing at this point it is referring to another bold.
certainly not this bold, that much is clear.
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the white flag is trying very hard to fly - any moment now probably.
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the white flag is trying very hard to fly - any moment now probably.
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the white flag is trying very hard to fly - any moment now probably.
no always.
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the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
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the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
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trading uk bombers at a 2 for 1 rate with italian mechs is not quite what i had in mind for a baby step toward starting to think about starting to maybe hang around a little bit longer.
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the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
We can always dress Gamerman up as Gandalf if it makes you feel any better :P.
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oh by the way the brits are on one usa acc in 91.
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Wondering if jeffm is gonna make a turn post b4 this one is over :-)
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Bar91 and Wittman have hung on until the bitter end.
We have almost 3000 TUV over them, but there’s no quit!
One more turn maybe…
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Fyi my time to move is running out today. When axis is this far ahead it seems the time allowed to move should be drastically decreased…. :-P
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If atlanta axis wants to be sporting they can put a British bomber on Spain and remove the super mech in n italy… Although I would be torn I would not be totally against it.
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