Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 68 PUs;
Japanese buy 5 artilleries, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from French Indo China to Szechwan
1 bomber moved from Yunnan to Szechwan
1 bomber and 1 fighter moved from Yunnan to Hopei
2 fighters moved from Malaya to Burma
3 tactical_bombers moved from 37 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking New Guinea from ANZAC, taking Szechwan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Malaya
1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from Burma to 37 Sea Zone
2 fighters moved from Szechwan to French Indo China
1 bomber moved from Szechwan to Yunnan
1 bomber and 1 fighter moved from Hopei to Yunnan
2 infantry moved from Shantung to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 aaGun and 2 infantry moved from Siberia to Amur
3 tactical_bombers moved from Japan to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 carriers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 25 Sea Zone to Japan
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - Japanese
3 transports placed in 6 Sea Zone
4 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 infantry placed in Malaya
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 aaGun and 2 infantry
Siberia : 1 flag, 5 artilleries and 5 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers
39 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 5 carriers, 3 destroyers, 5 fighters, 2 infantry, 4 submarines, 5 tactical_bombers and 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 4 transports
63 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75
Russians : 23 / 26
Japanese : 64 / 69
Americans : 53 / 68
Chinese : 5 / 8
British : 17 / 0
UK_Pacific : 5 / 6
Italians : 28 / 40
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Man this is not looking good for the allies. Will Japan take BOTH India and Hawaii?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Spain
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 battleship and 3 cruisers moved from 64 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Spain
Americans attack with 2 armour, 5 fighters, 6 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans win, taking Southern France from Italians, taking Spain from Neutral_True with 2 armour, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to Gibraltar
2 fighters and 2 tactical_bombers moved from Spain to 92 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 4 carriers, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
4 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
2 infantry moved from New South Wales to South Australia
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 bomber moved from Caucasus to Gibraltar
Place Units - Americans
1 airfield placed in Gibraltar
2 fighters placed in Eastern United States
8 infantry placed in Western United States
3 infantry placed in Central United States
Americans undo move 4.
Americans undo move 3.
7 infantry placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,6,5,6,4,3,1,1,4,3,6,3,3,6,6,2,2,5,1,1,4,4,5,2,2,4,5,2,6,6,3
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
It’s a neutral crush!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Hopei
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Western Australia to 46 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 bombers moved from Caucasus to Northern Italy
4 mech_infantrys moved from Kazakhstan to Turkey
6 fighters and 1 tactical_bomber moved from Caucasus to Turkey
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 6 fighters, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 7 infantry
Battle in 46 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
British attack with 2 bombers
Italians defend with 1 factory_major and 2 mech_infantrys
Italians win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 2 bombers
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Turkey to Eastern Persia
3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Another massive fail.
Well there is this old saying: Fortune favours the bold
I am just guessing at this point it is referring to another bold.
Well there is this old saying: Fortune favours the bold
I am just guessing at this point it is referring to another bold.
certainly not this bold, that much is clear.
the white flag is trying very hard to fly - any moment now probably.
the white flag is trying very hard to fly - any moment now probably.
the white flag is trying very hard to fly - any moment now probably.
no always.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
trading uk bombers at a 2 for 1 rate with italian mechs is not quite what i had in mind for a baby step toward starting to think about starting to maybe hang around a little bit longer.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
We can always dress Gamerman up as Gandalf if it makes you feel any better :P.
oh by the way the brits are on one usa acc in 91.
Wondering if jeffm is gonna make a turn post b4 this one is over :-)
Bar91 and Wittman have hung on until the bitter end.
We have almost 3000 TUV over them, but there’s no quit!
One more turn maybe…
Fyi my time to move is running out today. When axis is this far ahead it seems the time allowed to move should be drastically decreased…. :-P