No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode -
you’re not serious with the Godzilla damage are you?!
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Of course I am. Minus 1 inf and 3 SBR damage.
Godzilla will roll a dice per turn up to 6 damage, but your fleet in the sea of Japan could attack him.
He rolls 10 defence dice at 3, and takes 10 hits to kill.
Should be no problem for your fleet, and you can roll it anytime out of your turn sequence. Of course, you will probably be left with a few tipped carriers, but it shouldn’t be a problem. :P
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Well then I assume that since Godzilla recognizes all men as enemies that the US fleet would have to defeat Godzilla before attacking anything in SZ 6.
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That is also correct RPG44
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At the beginning of each round (Germanys turn) Godzilla may also return to the deep sea forever, or move to another random pacific location. Like San Francisco perhaps.
lol
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Godzilla rules
- Rolls 1 Die of up to 6 IPC damage per turn, or loss of unit, near whatever he is closest to.
- 10 hits to kill, rolls 10 dice at 3 defence.
- Any attack in a zone he occupies is an attack on Godzilla and he will support the defender.
- Godzilla roles a movement die at the beginning of every German turn
1. Godzilla stays
2. Godzilla moves north
3. Godzilla moves east
4. Godzilla moves west
5. Godzilla moves south
6. Godzilla disappears forever -
I’m a huge Godzilla fan, I’m not killing him. Now if it was MechaGodzilla sure, or MechaStreisand then definitely.
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Should there be anymore questions or complaints, King Ghidorah will show up. :-o
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This game is on hold till 28th of February this month. I am expecting to be able to continue this game before then, but I am not taking anymore chances.
Quote from one of the other XDAP games.
Garg how are you allowing this kind of stuff, we are never going to finish this tournament if people are allowed to pause games for 3 weeks. I think King Ghidorah has a target.
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I should be able to finish uk in a couple hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Shensi
1 bomber and 2 infantry moved from India to Burma
1 bomber moved from India to French Indo China
1 bomber moved from India to IraqCombat - British
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Persia to India
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Iraq to Eastern Persia
2 armour and 6 mech_infantrys moved from India to West India
1 bomber moved from French Indo China to India
1 bomber moved from Burma to India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from West India to Eastern PersiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
Italians buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to Persia
2 infantry moved from Iraq to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 fighter moved from Southern Italy to AlgeriaCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 aaGun and 1 infantry; French defend with 2 infantry; Americans defend with 1 bomber
AA fire in Algeria : 0/1 hits
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Algeria, round 2 : 2/7 hits
French roll dice for 1 aaGun, 1 bomber and 3 infantry in Algeria, round 2 : 1/4 hits
1 bomber owned by the Americans, 1 aaGun owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Algeria, round 3 : 1/6 hits
French roll dice for 2 infantry in Algeria, round 3 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Algeria, round 4 : 3/6 hits
French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 fighter moved from Algeria to 94 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Syria to Iraq
1 aaGun moved from Syria to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Persia to Iraq
1 fighter moved from Caucasus to IraqPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Bessarabia : 1 flag
Caucasus : 1 flag, 1 armour and 1 mech_infantry
94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 67
Russians : 26 / 33
Japanese : 65 / 72
Americans : 52 / 67
Chinese : 3 / 3
British : 17 / 0
UK_Pacific : 6 / 6
Italians : 30 / 48
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m afraid your order of combat was illegal. I think you should re-roll all of the combat in the proper order. Amphibious assaults must be rolled before any other battles.
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Bold doesn’t seem to mind
I’m not demanding, necessarily
Just pointing out rules violation, and ask that you do what you think is right. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 bomber moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
ANZAC win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Persia to Russia
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 armour moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 0/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Finland to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Bulgaria to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 114 Sea Zone to 115 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
1 fighter moved from 114 Sea Zone to United Kingdom
1 fighter moved from 114 Sea Zone to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
3 infantry placed in United Kingdom
1 infantry placed in Western Germany
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 2 infantry
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Karelia : 1 flag, 1 armour
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 aaGuns, 9 armour, 15 artilleries, 24 infantry and 15 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
125 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 4 transports
Finland : 1 flag
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 57 / 75
Russians : 20 / 33
Japanese : 65 / 72
Americans : 52 / 67
Chinese : 3 / 3
British : 17 / 0
UK_Pacific : 6 / 6
Italians : 28 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Rolls: 1@6; Total Hits: 11@6: (4)
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Korea. :)