XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • Liaison TripleA '11 '10

    I’m sending help!

    Attacks Japan!

  • Liaison TripleA '11 '10

    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • Liaison TripleA '11 '10

    Tokyo - inf and 3 sbr damage to the major! lol…

  • '15

    They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it

  • '12

    @Gargantua:

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

    I take the blame.

  • '15

    please tell me the Chinese aren’t the holdup here


  • The Chinese aren’t the hold up

    Really, the fact that Bold and Gamer are both still physically alive in real life at this point after 7 rounds is a victory for team Boldman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Turning off Edit Mode

  • '15

    you’re not serious with the Godzilla damage are you?!

  • Liaison TripleA '11 '10

    Of course I am.  Minus 1 inf and 3 SBR damage.

    Godzilla will roll a dice per turn up to 6 damage, but your fleet in the sea of Japan could attack him.

    He rolls 10 defence dice at 3, and takes 10 hits to kill.

    Should be no problem for your fleet, and you can roll it anytime out of your turn sequence.  Of course, you will probably be left with a few tipped carriers, but it shouldn’t be a problem. :P

  • '15

    Well then I assume that since Godzilla recognizes all men as enemies that the US fleet would have to defeat Godzilla before attacking anything in SZ 6.

  • Liaison TripleA '11 '10

    That is also correct RPG44

  • Liaison TripleA '11 '10

    At the beginning of each round (Germanys turn) Godzilla may also return to the deep sea forever, or move to another random pacific location.  Like San Francisco perhaps.

    lol

  • Liaison TripleA '11 '10

    Godzilla rules

    • Rolls 1 Die of up to 6 IPC damage per turn, or loss of unit, near whatever he is closest to.
    • 10 hits to kill, rolls 10 dice at 3 defence.
    • Any attack in a zone he occupies is an attack on Godzilla and he will support the defender.
    • Godzilla roles a movement die at the beginning of every German turn

    1. Godzilla stays
    2. Godzilla moves north
    3. Godzilla moves east
    4. Godzilla moves west
    5. Godzilla moves south
    6. Godzilla disappears forever

  • '15

    I’m a huge Godzilla fan, I’m not killing him.  Now if it was MechaGodzilla sure, or MechaStreisand then definitely.

  • Liaison TripleA '11 '10

    Should there be anymore questions or complaints, King Ghidorah will show up. :-o

  • '15

    @Soulblighter:

    This game is on hold till 28th of February this month. I am expecting to be able to continue this game before then, but I am not taking anymore chances.

    Quote from one of the other XDAP games.

    Garg how are you allowing this kind of stuff, we are never going to finish this tournament if people are allowed to pause games for 3 weeks.  I think King Ghidorah has a target.

  • '12

    I should be able to finish uk in a couple hours.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 1 tactical_bomber moved from India to Shensi
                1 bomber and 2 infantry moved from India to Burma
                1 bomber moved from India to French Indo China
                1 bomber moved from India to Iraq

    Combat - British
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Burma
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 fighters moved from Persia to India
                3 armour and 2 mech_infantrys moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
                1 infantry moved from Northwest Persia to Persia
                1 bomber moved from Iraq to Eastern Persia
                2 armour and 6 mech_infantrys moved from India to West India
                1 bomber moved from French Indo China to India
                1 bomber moved from Burma to India
                1 armour and 1 mech_infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from West India to Eastern Persia

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

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