I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Vologda to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Russia to Tsinghai
1 fighter moved from Vologda to 127 Sea Zone
1 bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Tsinghai from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
COMMENT: Rus INF/ART on ANZ transport
COMMENT: Rus INF on UK transport
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 127 Sea Zone to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Russia to Vologda
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Vologda
2 bombers moved from Tsinghai to Russia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Russia to Vologda
1 armour and 6 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 17 infantry
EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Anhwe to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to 42 Sea Zone
2 bombers moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Shensi to Kweichow
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to Amur
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to French Indo China
Place Units - Japanese
2 carriers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun, 5 artilleries and 8 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 6 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 51 / 67
Russians : 28 / 33
Japanese : 67 / 72
Americans : 52 / 67
Chinese : 2 / 6
British : 19 / 0
UK_Pacific : 5 / 6
Italians : 25 / 35
ANZAC : 11 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Jeff, I think they’re arguing over who gets to march out first once they surrender.
Jeff, I think they’re arguing over who gets to march out first once they surrender.
:-D that would be me!
Jeff, I think they’re arguing over who gets to march out first once they surrender.
:-D that would be me!
Atlanta axis indeed!
:-D that would be me!
I’m happy to see we’re in agreement on this
yes for sure - i take the full blame.
map out to gamer for his review.
fyi - i will be totally out of pocket from Feb 18-22, little vacation to mehico.
Good timing - man, it is supposed to be an ice box here for several days
Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.
Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.
it’s just 4 days and we are ahead of the curve on round 1. we’ll see.
:lol:
Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
:wink:
:lol:
Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
:wink:
Haha if these guys want to win they best wait for me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 2 fighters moved from Soviet Far East to Buryatia
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Buryatia
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Mexico to 10 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
7 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 carriers moved from 25 Sea Zone to 10 Sea Zone
1 cruiser moved from 25 Sea Zone to 10 Sea Zone
3 carriers, 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to South Australia
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 92 Sea Zone to Algeria
1 aaGun moved from Western United States to Central United States
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
3 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
WTF WHAT HAPPEND>!?!?!
This game is a total DISASTER for the allies!
Gamer! Bold! You’ve got to get back in it and start killing the axis before it’s over!
Do you blame each other?!? lol.
I’m sending help!

Attacks Japan!
Rolls: 1@6; Total Hits: 11@6: (6)
Tokyo - inf and 3 sbr damage to the major! lol…
They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it
WTF WHAT HAPPEND>!?!?!
This game is a total DISASTER for the allies!
Gamer! Bold! You’ve got to get back in it and start killing the axis before it’s over!
Do you blame each other?!? lol.
I take the blame.
please tell me the Chinese aren’t the holdup here