Will have to come to this later.
15L G40 Hobo (axis) vs Shin Ji (allies + 14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Malta to Syria
1 bomber moved from Malta to Syria
1 fighter moved from Malta to Syria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Quebec to IcelandCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Syria to Trans-Jordan
1 bomber moved from Syria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
8 infantry moved from India to Burma
1 artillery moved from India to Burma
3 aaGuns moved from India to Burma
2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from India to BurmaPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 99 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantryNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to KenyaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Java to Burma
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour, 8 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 armour, 8 artilleries, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom -
scramble orders for uk
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No scramble, have at it!
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ok you win :lol:
second time I’ve lost sea lion at high odds… my first game of 15L I lost sea lion with 95% odds… only happens to me :lol:
let me know if you want to do a rematch
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That bad, huh? Could you post the turn so I can easily see the breakdown?
Oh, and I’d be happy to do a rematch. Want to switch, with you being allies at +14 this time, or rebid?
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Sorry for the date reply I was busy the last few days. It was bad, you can look at the email dice rolls if you want but I didn’t save it on triplea. I think you came out 6 units ahead when I should have came out 8 units ahead on average. Combine those two and it was basically a 1% outcome :lol:
I can take allies if you want the axis, or play the axis again. If you want the axis put a destroyer in z91 and a sub in z98 and start the game.
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OK, I’ll take Axis with your destroyer and sub. I’ll get it set up now.
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It’s up!
Awaiting your scramble orders.
http://www.axisandallies.org/forums/index.php?topic=35204.new#new