Test summary from TripleA, engine version: 2.6.14744, time: 1:58:14 AM
Savegame
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from French West Africa to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
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Dang, realized that 4 hours too late
Gotta stop making all these mistakes with the Italians -
Just a sec quick edit coming up.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from French West Africa to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 77 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Just move the destroyer? OK, I can do that - I’m in the middle of my turn so will just make the edit
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Archangel
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
Germans take Belarus from Russians
EDIT: 1 destroyer moved from 71 Sea Zone to 77 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Archangel
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
Germans take Belarus from Russians
EDIT: 1 destroyer moved from 71 Sea Zone to 77 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
4 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 aaGuns, 5 armour, 6 artilleries, 13 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 11 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Southern Italy to Western Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Archangel to Finland
3 tactical_bombers moved from Western Germany to Western Ukraine
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 airfield placed in Gibraltar
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Nothing a little luck couldn’t soothe…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 submarine moved from 106 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
6 infantry moved from Timguska to Novosibirsk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 cruiser moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
4 aaGuns, 4 artilleries and 45 infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
Gonna have to ask for permission to use Deep Blue again…. :wink:
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Haven’t received permission yet
j/k - oughtta be moving again soon
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3.5 months in and we’re still on round 4. I realized these playoff games would be long ones but….
Normally I could care less about time/delays but since this is a playoff and Ghostglider is waiting on us…
Bump #1.
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Fine
Busy season for a CPA
You’re entitled to bump I suppose
Who’s idea of how long the playoffs should last is correct? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Hunan
1 fighter moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in Burma
Battle in Shan State
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 artillery moved from Suiyuyan to Chahar
1 aaGun moved from Anhwe to Chahar
2 infantry moved from Amur to Manchuria
1 fighter moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
5 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to Caroline Islands
1 tactical_bomber moved from 44 Sea Zone to Caroline Islands
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from Shensi to Kwangsi
1 infantry moved from Buryatia to Yakut S.S.R.
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Japan
3 destroyers, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
3.5 months in and we’re still on round 4. I realized these playoff games would be long ones but….
Normally I could care less about time/delays but since this is a playoff and Ghostglider is waiting on us…
Bump #1.
And now it’s been more than 3 days for you - what gives?
Dang, I catch a mistake with the Italians and you move quickly and I can’t fix it. Now I’m eager to play and you’re not playing. Alas -
Keep in mind I’m Allies. For me, Allies always requires more planning. And this is a key turn. Should have something by the end of the weekend, hopefully sooner.
A good pace is a 2 way street. I’d play faster if the game was fresher in my mind.
I’ve made some errors in this game so I can’t afford to rush anything.
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Sure, I know all that, just a little miffed that you would bump
This game will be finished, so bumping is pointless
I was in my busy season, trying to meet a major deadline, that’s all -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 86 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to Brazil
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
2 mech_infantrys moved from Central United States to Central America
1 fighter moved from 26 Sea Zone to Central America
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 fighter moved from Western United States to Eastern United States
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 86 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to Brazil
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
2 mech_infantrys moved from Central United States to Central America
1 fighter moved from 26 Sea Zone to Central America
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 fighter moved from Western United States to Eastern United States
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 artillery and 9 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to YunnanPlace Units - Chinese
2 infantry placed in Suiyuyan
3 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Suiyuyan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total