@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
-
Well my chances in this game are probably 1 in 500 at best, but among other things I’m curious to see what you do next as Japan.
Rolling Queensland Intercept
Americans
;aaa 2@1;Germans
;aaa 2@1; -
Trying again; been awhile
Americans
;dice 2;Germans
;dice 2; -
Americans
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Germans
Rolls: 2@1; Total Hits: 02@1: (6, 5)
-
There it goes. Looks like I got a hit. Your rolls were 6 and 4. I can’t remember the convention as to whether its 6 dmg or 4 dmg (eg whether you use the 1st or 2nd die), but either way, my airbase is still disabled.
-
I’m going to take away the bomber on New Zealand–if you prefer to keep that one and take the other pls edit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from New Zealand: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
-
ho boy here comes the japanese hammer!
-
Alright, I hate how Triple A stops it after subs to ask for casualty choices, so rolling this one on the forum
Rolls: 6@2 5@2 9@3 4@4; Total Hits: 156@2: (4, 1, 4, 1, 6, 4)5@2: (2, 1, 5, 4, 2)9@3: (6, 2, 1, 5, 1, 1, 3, 3, 1)4@4: (3, 3, 4, 6)
-
You lose 2 subs, 5 carriers, destroyer, 2 tacs
Rolls: 2@1 6@2 2@3 8@4; Total Hits: 92@1: (3, 5)6@2: (5, 4, 4, 4, 1, 6)2@3: (1, 1)8@4: (3, 2, 2, 1, 4, 5, 2, 6)
-
Hit to battleship, 6 subs, 1 carrier
Rolls: 5@2 9@3 4@4; Total Hits: 55@2: (5, 6, 6, 4, 6)9@3: (4, 5, 1, 5, 2, 3, 6, 2, 6)4@4: (6, 6, 5, 1)
Rolls: 8@4; Total Hits: 68@4: (3, 2, 3, 6, 4, 2, 1, 5)
-
You lose 5 planes, I lose 2 planes, 4 destroyers
Rolls: 1@2 7@3 4@4; Total Hits: 81@2: (5)7@3: (3, 4, 1, 2, 4, 5, 3)4@4: (1, 2, 2, 1)
Rolls: 3@4; Total Hits: 23@4: (1, 5, 1)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 5 carriers, 1 destroyer, 8 fighters, 2 submarines, 2 tactical_bombers and 2 transports
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier, 4 destroyers, 4 fighters and 6 submarines
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 20 Sea Zone to 55 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Kiangsi to 20 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 20 Sea Zone to 55 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 infantry moved from Korea to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 armour moved from Anhwe to Buyant-Uhaa
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Jehol
1 armour moved from Kweichow to Shan State
1 armour moved from Kwangsi to Shan State
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 54 Sea Zone to 55 Sea Zone
EDIT: 1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
EDIT: 1 fighter moved from 54 Sea Zone to Northern TerritoryPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Malaya
1 armour and 1 artillery placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Need to edit…. 33 is exposed
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighterSorry lots of edit mode
3 fighters from Japan to Carolines, and the fighter that originated at Carolines and participated in 54 lands in NTE -
There it goes. Looks like I got a hit. Your rolls were 6 and 4. I can’t remember the convention as to whether its 6 dmg or 4 dmg (eg whether you use the 1st or 2nd die), but either way, my airbase is still disabled.
Oh - I just saw this because I finally noticed my German bomber on New Zealand was gone :-P
Well, convention is to disregard the last die thrown, which was the 2 (4 damage) because I would have only had one bomber. I guess we should leave it at 6
Thank you for letting me facilitate the game with retroactive intercept choices. I assure you that if your AA hit, those rolls would certainly stand
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Territory: 1 bomber
EDIT: Adding units owned by Germans to New Zealand: 1 bomber
EDIT: Turning off Edit Mode -
Yeah, I want to lose the bomber that landed on Northern territory…. you’re good to go, if you so choose