Scramble?
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 artilleries and 17 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Chinese win, taking Sikang from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 6 artilleries and 17 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers; Germans defend with 2 bombers
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 94
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers
Casualties for Germans: 2 bombers
Casualties for Chinese: 14 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to SuiyuyanPlace Units - Chinese
4 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter moved from Kwangsi to 20 Sea Zone
2 artilleries and 7 infantry moved from Burma to Yunnan
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Gold Coast to French Central Africa
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Central Mongolia to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Morocco to AlgeriaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from 20 Sea Zone to Kwangtung
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 98 Sea Zone to Trans-JordanPlace Units - British
3 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter moved from Kwangsi to 20 Sea Zone
2 artilleries and 7 infantry moved from Burma to Yunnan
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Gold Coast to French Central Africa
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Central Mongolia to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Morocco to AlgeriaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from 20 Sea Zone to Kwangtung
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 98 Sea Zone to Trans-JordanPlace Units - British
3 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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You can’t place 4 Chinese infantry on Hong Kong because it is not an original Chinese territory. Choose a different placement.
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Zhukov, this game is over and I can demonstrate it.
Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining
I will kill the guy in Kwangsi
I will block off the USA fleet from Hawaii with 3 surface ships
I will make sure Kiangsu is safe from take back.
Do you resign?
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You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible
However, that would only be prolonging the inevitable, wouldn’t it?
I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Volgograd to Kazakhstan
4 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total -
Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining
I might have made a mistake. Now I’m getting 98%
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Whatever - play it out to the bitter end if you want - I’m not trying to offend you, just looking to let Ghost back in on the action. Like you said, he’s waiting
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You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible
However, that would only be prolonging the inevitable, wouldn’t it?
I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…
May as well play it out. There have already been a few moments in this game where a low-odds outcome has dramatically altered the game situation. Besides, Hitler sent FDR a confidential cable that he wants the Chinese and the Japanese to destroy themselves to pave way for the 1000 year reich.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
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You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
Source?
If you’re correct I’ll probably want to redo the Anzac turn.
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You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
Source?
If you’re correct I’ll probably want to redo the Anzac turn.
china can occupy hong kong but cannot place units there. it’s in the rulebook.
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Just look at the China rules in the Pacific rulebook, Zhuk. Page 8 or 10 or something. It’s crystal clear. Has to be originally Chinese
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I guess I’ll let you re-do your ANZAC turn, but you should have known the rule.
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NM, just realized I haven’t made a move since France/ANZAC, so certainly, you can amend their turn
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Did you not read what I wrote before, though? I said you couldn’t place Chinese in Hong Kong and needed to re-place them, yet you didn’t. I had most of my German combat move done when I noticed you hadn’t done anything to fix China.





