@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
3 fighters and 1 tactical_bomber moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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Forgot to ask before - I need you to declare what units are one what transports in Zone 88. There is more than one possibility.
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A way to see what units are on which transports is to go on edit mode and attempt to edit off a transport. You will then get a list of all the units and it will be clear on which transports the units are in.
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1 transport has 1 inf 1 art the other transport has 1 inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Northwest Persia to Tsinghai
1 artillery moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Western Germany to Egypt
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to French West AfricaCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in French West Africa
Germans attack with 1 bomber
British defend with 1 tactical_bomber
British win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Tsinghai
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
3 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Iraq
2 bombers moved from Smolensk to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
4 armour and 5 mech_infantrys moved from Eastern Persia to West India
1 bomber moved from Tsinghai to Eastern Persia
3 fighters moved from Western Germany to Southern Italy
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Guam to Shan State
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter and 2 tactical_bombers moved from Vologda to Bryansk
1 tactical_bomber moved from Samara to Turkmenistan
4 mech_infantrys moved from Bryansk to CaucasusPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
2 destroyers and 2 submarines placed in 113 Sea Zone
2 fighters placed in Western Germany
1 mech_infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
Ah, thanks both of you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 32 PUs;
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 armour moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 armour moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Russia to Tsinghai
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 armour moved from Timguska to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Timguska to Kansu
1 fighter moved from Tsinghai to ShensiPlace Units - Russians
3 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 9 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 armour and 2 mech_infantrys moved from Shan State to India
Japanese take Burma from UK_Pacific
5 fighters and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Anhwe to India
1 tactical_bomber moved from 39 Sea Zone to India
1 submarine moved from 77 Sea Zone to 71 Sea Zone
1 submarine moved from 77 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to KwangsiCombat - Japanese
Battle in New Zealand
Battle in Gilbert Islands
Battle in Alaska
Battle in Solomon Islands
Battle in British Columbia
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking British Columbia from British, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 15 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 2 artilleries and 9 infantry remaining. Battle score for attacker is -24
Casualties for British: 1 aaGun and 6 infantry
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
3 fighters owned by the Japanese, 2 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 mech_infantry moved from Malaya to French Indo China
3 fighters moved from India to West India
1 tactical_bomber moved from India to West India
2 bombers moved from India to Shan State
1 aaGun moved from Anhwe to Kiangsi
3 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
3 infantry moved from Chahar to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
3 armour placed in Malaya
Japanese undo move 1.
Japanese undo move 2.
1 armour and 2 infantry placed in Japan
1 mech_infantry placed in Malaya
3 armour placed in French Indo China
2 infantry placed in Malaya
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I chose AAA to give you maximum defense - put it back on in place of an infantry in India if you want
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Americans buy 2 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
3 bombers moved from Morocco to 97 Sea Zone -
Scramble 97? You have 3 German fighters.
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Heh - are you trying to be helpful, or don’t want me to look at the map and see your chance to take Rome with the UK? :wink:
Scramble them anyway
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Heh - are you trying to be helpful, or don’t want me to look at the map and see your chance to take Rome with the UK? :wink:
Scramble them anyway
I never feel right ending a game with the allies without at least taking Rome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Americans buy 2 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
3 bombers moved from Morocco to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Americans win, taking British Columbia from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 97 Sea Zone
Americans attack with 3 bombers
Germans defend with 3 fighters; Italians defend with 1 transport
retreated to 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 2 fighters
Casualties for Americans: 2 bombers
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
2 carriers moved from 88 Sea Zone to 64 Sea Zone
3 fighters moved from 88 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Morocco to United Kingdom
1 fighter and 1 tactical_bomber moved from Morocco to 64 Sea Zone
1 fighter moved from 1 Sea Zone to 64 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Western United States to British Columbia
1 fighter moved from British Columbia to Western United States
1 fighter moved from British Columbia to 64 Sea ZonePlace Units - Americans
2 bombers, 2 fighters and 4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2,2,1,6,1,1,1,4,5,5,6,6,3,6,6,4
Americans collect 36 PUs (12 lost to blockades); end with 36 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 artilleries and 15 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 15 infantry
Japanese defend with 1 armour and 2 infantry
Chinese win, taking Kwangsi from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Sikang from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Gold Coast
1 tactical_bomber moved from French West Africa to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Shensi to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 artillery, 13 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan