Is it too late to move the UK troops on Malaya? I’ll edit it assuming yes.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Olgiy to Kansu
1 infantry moved from Hopei to Chahar
3 infantry moved from Malaya to Shan State
2 armour, 4 artilleries and 2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Midway to Chahar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
1 bomber moved from Midway to Chahar
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hopei to Central Mongolia
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Shan State
1 fighter moved from Hopei to Shan State
1 fighter moved from Philippines to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
2 fighters moved from French Indo China to Shan State
1 infantry moved from Hopei to ChaharCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 5 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 5 artilleries, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
5 submarines moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Jehol to Anhwe
2 bombers moved from Chahar to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kansu to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
4 transports placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 3 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode -
That’s the last edit…
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I’m not even sure what that comment means here
I assure you (Zhukov) I am not consulting with or receiving any help from anyone on any playoff game
Cut it out please, Bold. Both of your recent comments might make sense between the 2 of us, so don’t post them publicly and possibly cause confusion.
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I’m not even sure what that comment means here
I assure you (Zhukov) I am not consulting with or receiving any help from anyone on any playoff game
Cut it out please, Bold. Both of your recent comments might make sense between the 2 of us, so don’t post them publicly and possibly cause confusion.
everyone knows that a JDOW edit is a teeny tiny little edit - often several in rapid succession. And everyone also knows that Gamer consults with no one - it would only hurt his game! ;-)
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OK, that’s better, praise is always accepted :-P
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Nothing to be embarrassed about with 3 quick edits immediately after a Japan move in a playoff game :mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
Post Move Summary is really buggy today.
Will you submerge or fight in sz 92?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
A couple of experienced players have set up alternate A&A.org ID’s to post their Triple A moves from. I wonder if that clears everything up?
Looking at situation now
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Submerge sub
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A couple of experienced players have set up alternate A&A.org ID’s to post their Triple A moves from. I wonder if that clears everything up?
Looking at situation now
doesn’t fix the posting issue, but it prevents your primary account from getting logged out every time you post.
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Ah, good to know, thank you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to GibraltarCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 destroyers and 2 transports
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 2 fighters
Italians defend with 1 bomber
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
2 fighters moved from Algeria to Morocco
2 bombers moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from 92 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Morocco
2 aaGuns, 1 fighter and 2 mech_infantrys moved from British Columbia to Western United States
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 88 Sea Zone
1 carrier moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 fighter and 5 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,1,6,2,6,2,6,4,6,2,4,4,1,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2,2,5,6,2,6,4,3,5
Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs