@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Olgiy to Kansu
1 infantry moved from Hopei to Chahar
3 infantry moved from Malaya to Shan State
2 armour, 4 artilleries and 2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Midway to Chahar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
1 bomber moved from Midway to Chahar
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hopei to Central Mongolia
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Shan State
1 fighter moved from Hopei to Shan State
1 fighter moved from Philippines to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
2 fighters moved from French Indo China to Shan State
1 infantry moved from Hopei to ChaharCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 5 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 5 artilleries, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
5 submarines moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Jehol to Anhwe
2 bombers moved from Chahar to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kansu to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
4 transports placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 3 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode -
That’s the last edit…
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I’m not even sure what that comment means here
I assure you (Zhukov) I am not consulting with or receiving any help from anyone on any playoff game
Cut it out please, Bold. Both of your recent comments might make sense between the 2 of us, so don’t post them publicly and possibly cause confusion.
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I’m not even sure what that comment means here
I assure you (Zhukov) I am not consulting with or receiving any help from anyone on any playoff game
Cut it out please, Bold. Both of your recent comments might make sense between the 2 of us, so don’t post them publicly and possibly cause confusion.
everyone knows that a JDOW edit is a teeny tiny little edit - often several in rapid succession. And everyone also knows that Gamer consults with no one - it would only hurt his game! ;-)
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OK, that’s better, praise is always accepted :-P
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Nothing to be embarrassed about with 3 quick edits immediately after a Japan move in a playoff game :mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
Post Move Summary is really buggy today.
Will you submerge or fight in sz 92?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar -
A couple of experienced players have set up alternate A&A.org ID’s to post their Triple A moves from. I wonder if that clears everything up?
Looking at situation now
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Submerge sub
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A couple of experienced players have set up alternate A&A.org ID’s to post their Triple A moves from. I wonder if that clears everything up?
Looking at situation now
doesn’t fix the posting issue, but it prevents your primary account from getting logged out every time you post.
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Ah, good to know, thank you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 91 Sea Zone
2 bombers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to GibraltarCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 destroyers and 2 transports
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 2 fighters
Italians defend with 1 bomber
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
2 fighters moved from Algeria to Morocco
2 bombers moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from 92 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Morocco
2 aaGuns, 1 fighter and 2 mech_infantrys moved from British Columbia to Western United States
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 88 Sea Zone
1 carrier moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 fighter and 5 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,1,6,2,6,2,6,4,6,2,4,4,1,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2,2,5,6,2,6,4,3,5
Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





