@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 battleship moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship, 1 cruiser, 5 destroyers, 4 fighters, 4 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from Olgiy to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Hopei to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan StateCombat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 26 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 3 submarines
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Hopei
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Central Mongolia to Dzavhan
1 mech_infantry moved from Olgiy to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from 26 Sea Zone to MidwayPlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter moved from Western United States to 8 Sea Zone -
Scramble 112?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter moved from Western United States to 8 Sea Zone -
Yes, scramble 3
OOL is hit to battleship, destroyer, cruiser, battleship, 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 6 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
2 submarines owned by the Germans Submerged
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 3 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry; Italians defend with 3 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
2 aaGuns and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from New Zealand to Hawaiian IslandsPlace Units - Americans
1 bomber and 6 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6,4,4,2,6,3,1,1,3,2,4,5,2,6,3,4,1,3,1,1,3,2,5,2
Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 18 PUs;
British buy 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 tactical_bomber moved from United Kingdom to 119 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
5 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 artillery and 2 infantry moved from Yunnan to Shan StateCombat - British
Battle in Tsinghai
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 fighters
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 2 submarines
British win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 85 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from Tsinghai to Shensi
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 119 Sea Zone to 91 Sea Zone
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Yunnan to ShensiPlace Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
Friendly reminder that the rules dictate correct order of combat is
- SBR
- Amphibious assaults
- All others
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
COMMENT: Fighters on like carriers in 91
Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Tobruk to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 1 submarine and 2 transports
Russians defend with 1 submarine
Italians win with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Bryansk to Caucasus
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Zealand to South Australia
1 artillery and 2 fighters moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Combat Move - French
1 destroyer moved from 82 Sea Zone to 87 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 tactical_bomber moved from Northwest Persia to 81 Sea Zone
1 armour moved from Northwest Persia to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Iraq from British
1 fighter moved from Bryansk to 115 Sea Zone
1 tactical_bomber moved from Bryansk to 115 Sea Zone
1 tactical_bomber moved from Bryansk to 115 Sea Zone
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
2 bombers moved from Tunisia to 112 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 112 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
2 bombers moved from 119 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Dzavhan to Guam
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Samara to Bryansk
1 bomber moved from Samara to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Caucasus to Bryansk
2 armour moved from Caucasus to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 6 mech_infantrys moved from Northwest Persia to Eastern PersiaPlace Units - Germans
1 destroyer and 1 transport placed in 115 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Novgorod
3 fighters and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
3 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
2 armour moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Russians
Russians creates battle in territory 115 Sea Zone
Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Germans win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: NovgorodNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Olgiy to Kansu
1 infantry moved from Hopei to Chahar
3 infantry moved from Malaya to Shan State
2 armour, 4 artilleries and 2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Midway to Chahar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
1 bomber moved from Midway to Chahar
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hopei to Central Mongolia
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Shan State
1 fighter moved from Hopei to Shan State
1 fighter moved from Philippines to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
2 fighters moved from French Indo China to Shan State
1 infantry moved from Hopei to ChaharCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 5 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 5 artilleries, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
5 submarines moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Jehol to Anhwe
2 bombers moved from Chahar to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kansu to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
4 transports placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 3 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode -
That’s the last edit…
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