Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
Savegame
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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It’s part of what makes Allies challenging. Every once in a while Allies have no choice but to take battles where the odds are like 60%-80%, and when it doesn’t work, Allies are set back. Whereas Axis rarely needs to take a battle less than 90%, if they play their cards right.
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Always interesting to hear the thoughts of a great veteran
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 5 infantry moved from Chahar to Hopei
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from Japan to Hunan
1 bomber moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
1 infantry moved from Kiangsi to HunanCombat - Japanese
Battle in Hawaiian Islands
Battle in Hopei
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Hopei from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 aaGun and 1 armour moved from 6 Sea Zone to Korea
2 infantry moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
2 bombers moved from Hunan to French Indo China
3 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Philippines
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to French Indo China
1 fighter moved from Philippines to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
2 fighters moved from Caroline Islands to Japan
2 fighters moved from Caroline Islands to 35 Sea ZonePlace Units - Japanese
1 armour and 3 infantry placed in Japan
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
AAA to Hop, not Anh
Noticed Russian airforce in range
Although that would keep them off the Western front for a turn…
Hate to set myself up for a dicing -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central America to Central United States
1 fighter moved from Central America to Western United States
1 bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Brazil to British Guiana
1 battleship, 3 cruisers, 4 destroyers and 3 submarines moved from 54 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Eastern United States to British Guiana
1 bomber moved from Eastern United States to British Guiana
1 fighter moved from Eastern United States to British GuianaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 4 destroyers and 3 submarines
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 cruisers, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
3 fighters moved from 46 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 3 carriers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from India to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery and 4 infantry moved from Brazil to British Guiana
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Kenya to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to 82 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Scotland to 83 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
7 infantry moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in 83 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
3 fighters moved from Egypt to Persia
1 fighter moved from Alexandria to Egypt
1 fighter moved from 82 Sea Zone to French Equatorial Africa
1 bomber moved from 83 Sea Zone to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
7 infantry moved from Burma to India
2 aaGuns moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in Quebec
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Russia
1 fighter moved from Tobruk to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Air Battle in Egypt
Italians attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Tobruk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun moved from France to Southern France
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 infantry placed in Southern France
1 fighter placed in Southern Italy
1 transport placed in 93 Sea Zone
1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 5.
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
Edits
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Easiest for me if you “post savegame” after executing edits so the edits turn up on the summary.
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Well I was getting an error message and wanted the quickest and easiest method for me, which is to post the save game file
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All you have to do is open game history and look at them
I moved transport and a couple ground units from South France to 95/North Italy, that’s all -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser and 3 submarines moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
1 fighter moved from Queensland to South Australia
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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I will consider your request the next time it comes up - I’m not saying I won’t do it - just pointing out that it was a matter of convenience for me
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Obviously it’s no big deal as I can also read the game history. Posting the summary just streamlines the process by 1 step.
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OK, sure, but I’ve been having trouble posting save games. When it even works, it takes like 20 seconds instead of 3 or 4, and then there’s the error messages, which I got when posting the first time. But I’ll remember your preference in the future
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That’s odd. The software works differently for different computers. I’m playing a few games and it seems to work ok (there was a problem with postsavegame for a few days about a week ago).
Just to clarify I’m talking about using File/postsavegame in the triplea file in pbem mode. I open the file I posted in the forum thread in pbem mode, make the edit, then postsavegame.
It’s a nice feature, useful to the person posting the file, and to a lesser extent to the other player reading the summary of the edit.
Anyway not a big deal. I’m zealous about promoting Triplea features and occasionally repeat myself.
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Yes, I’m fully aware of that great feature, but have had significant problems posting savegames to the forum via triple a the past month or so, so just attaching a file was easiest.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to ScotlandCombat - Germans
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Novgorod to Belarus
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
2 armour moved from Archangel to Bryansk
1 infantry moved from Archangel to Nenetsia
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Scotland to Western Germany
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from 92 Sea Zone to Western Germany
2 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Archangel
3 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
1 bomber moved from Yakut S.S.R. to Guam
7 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to RostovPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in France
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs