You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 submarines moved from 28 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from 108 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 infantry moved from Persia to Iraq
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine; Italians defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Germans Submerged
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for British: 2 fighters
Casualties for Italians: 1 cruiser
Battle in 91 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 2 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters, 10 infantry and 1 tactical_bomber moved from West India to India
3 infantry moved from Burma to India
1 armour moved from Eastern Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from 91 Sea Zone to 107 Sea Zone
1 carrier moved from 108 Sea Zone to 107 Sea Zone
1 destroyer moved from 108 Sea Zone to 107 Sea Zone
1 battleship moved from 108 Sea Zone to 106 Sea Zone
1 battleship and 2 cruisers moved from 108 Sea Zone to 107 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,4,3,3,6,1,3,4,3,4,3,2,3,5,1,4,2,3,5
UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
I think I will only play with low luck from now on… I still get screwed, but just less screwed :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 artillery moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Syria
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Italians win, taking Syria from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Morocco to Algeria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
lovely, just 3 hits :|
When I played my move in local game made you scored 11 hits in first round. Made me quite nervous when I was about to roll the battle online.
I will need a bit more luck against the Russians :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
4 fighters moved from Queensland to Philippines
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to India
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 108 Sea Zone to 107 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
I can only win if I go all-in on Russia… lets see who the dice gods favor this time :roll:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour and 3 mech_infantrys moved from Germany to Baltic States
8 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
10 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Belarus
I believe I scored 7 hits in the first round. So… you shouldnt talk about bad luck no more.
A shame. I was looking forward to make a run for Moscow with Japan :-P
that’s marti dice engine for you… but I’m surprised you attacked. odds were you would win but then basically no more ground left in russia… I was willing to accept that hence I let that battle happen. I thought you were doing fine especially since italy was in a dominating position and I couldnt do a thing about it. you probably should have attacked india the last turn though with reserves to take it aback afterwards.
thanks for the game, we can do another if you like, low luck if you prefer :lol:
I will think about a rematch, but I never play with low luck so that would give you an advantage no doubt.
Losing the Scotland battle so hard on G1 concerned me a lot. With such a strong UK navy in the Atlantic it would be easy for you to harass Germany making an invasion of Russia very difficult if not impossible. I didnt plan on such a heavy bomber build with Germany, but felt I had little choice. In the end I went all in on Russia and Egypt willing to sacrifice the German ground forces and totally abandon the Pacific. German bombing raids during the next rounds with help from German armor/mech and the Japanese ground forces and air might have been enough to reach Moscow and win the game. Well, that was my desperate hope anyway :-)
I enjoyed the game even if the dice gods cursed every single German move I made