L15 bonusbent (Axis) vs hobo (Allies + 13)


  • yes just do best defense so sink the carrier first before higher defense units


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 infantry moved from Italian Somaliland to British Somaliland
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 :  0/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 :  1/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 3 :  3/4 hits
                        1 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 1 artillery in Greece, round 4 :  1/2 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 4 :  0/3 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour and 1 artillery in Greece, round 5 :  0/2 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 5 :  0/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Greece, round 6 :  0/2 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 6 :  2/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Greece
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in British Somaliland
                    Italians attack with 1 infantry
                    British defend with 1 fighter
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  0/1 hits
                        British roll dice for 1 fighter in British Somaliland, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 3 :  0/1 hits
                        British roll dice for 1 fighter in British Somaliland, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in British Somaliland
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 submarine
                    British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 96 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 carrier owned by the British, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
                    1 submarine owned by the Italians Submerged
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 96 Sea Zone, round 3 :  4/5 hits
                        British roll dice for 2 fighters in 96 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Italians and 2 fighters owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 58
                    Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 fighter
                Battle in Gibraltar
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  2/4 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Italians collect 13 PUs; end with 13 PUs total


  • Well it would seem my Italian navy got lucky again only to see the land forces fail miserably.


  • uhh that was more lopsided than z111!!  :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Queensland to Northern Territory
                1 aaGun and 1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
                EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 transport
                    French win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
                    French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 infantry moved from Bulgaria to Greece
                1 fighter moved from Southern Italy to Greece
                1 tactical_bomber moved from Northern Italy to Greece
                2 artilleries moved from France to Southern France
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 bomber moved from Holland Belgium to Southern France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 2 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Southern France
                    Germans attack with 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from French with 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                3 fighters and 3 tactical_bombers moved from Southern France to Western Germany
                5 armour moved from France to Germany
                2 infantry moved from Western Germany to Germany
                3 aaGuns moved from Holland Belgium to Western Germany
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
                3 infantry moved from Bulgaria to Romania
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy

    Place Units - Germans
                2 mech_infantrys placed in Germany
                6 bombers placed in Western Germany
                1 submarine placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 artillery and 7 infantry moved from Novgorod to Belarus
                2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
                2 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Turkmenistan: 1 mech_infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                2 bombers, 2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 aaGun and 6 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 armour and 2 artilleries moved from 36 Sea Zone to Kwangsi
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 airfield placed in Kwangsi
                1 harbour placed in Hainan
                Japanese undo move 3.
                1 harbour placed in Kwangsi

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Western United States to Central United States
                2 submarines moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 harbour placed in Wake Island
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 108 Sea Zone

    Combat - British
                Battle in 108 Sea Zone
                    British attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Iraq
                    British attack with 1 artillery and 1 infantry
                    Neutral_Axis defend with 3 infantry
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from Ethiopia to 76 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Eastern Persia
                3 infantry moved from Shan State to Burma
                1 fighter moved from British Somaliland to West India
                1 fighter moved from India to West India
                1 tactical_bomber moved from India to West India
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                10 infantry moved from India to West India

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                British collect 23 PUs (8 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery and 5 infantry


  • I swear I have got to be one of the most unlucky sobs… other than that z111 battle it’s been heavily downhill since  :|


  • What happened?

    You are gonna win this without a doubt so dont worry  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 battleship, 1 cruiser and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from Romania to Greece
                      Italians take Greece from Neutral_Allies

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 fighter and 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun and 1 artillery moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Tunisia to Algeria

    Place Units - Italians
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 108 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 artilleries and 13 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Eastern Poland
                2 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
                1 artillery moved from Normandy Bordeaux to France
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to France
                1 artillery moved from Southern France to Northern Italy

    Place Units - Germans
                1 armour and 3 mech_infantrys placed in Germany
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                2 fighters moved from Novgorod to Baltic States
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                3 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Sakha
                12 infantry moved from Amur to Korea

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sakha
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                13 infantry moved from Bryansk to Belarus
                2 fighters moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                1 armour moved from Rostov to Belarus
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                8 infantry and 2 mech_infantrys placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                6 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Kwangsi to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Shensi
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                6 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Kwangsi to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Shensi
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Shensi

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers
                    Chinese defend with 1 fighter and 15 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Chinese: 1 fighter and 15 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 7 fighters and 6 tactical_bombers moved from Shensi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 39 Sea Zone
                1 aaGun moved from Chahar to Suiyuyan
                2 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Chahar
                1 destroyer moved from 55 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                3 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

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