@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Java
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Java from Japanese, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 artillery
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 fighter and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 60 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 32 / 37
UK_Pacific : 5 / 10
Italians : 13 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 5 infantry
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 1/8 hits
Japanese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 3/8 hits
Japanese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
3 infantry owned by the Japanese lost in Shensi
7 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 10 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 60 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 10
Italians : 13 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
2 hits in SZ95
Sub, DD and 2 Ftrs. vs carrier and 2 fighters 2 trn -
Casualties?
Thx Jose -
make that 3 transports
fighters last to die.
My fighters and destroyer dead, Sub lives, transports gone because fighters can’t hit the sub - you have one fighter left, land in Northern or Southern Italy?
Southern pz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from India to Burma
Combat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the British lost in Morocco
British roll dice for 1 armour in Morocco, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 carrier and 1 transport; Italians defend with 2 fighters and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 carrier and 3 transports in 95 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Italians, 1 fighter owned by the British and 1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Germans lost in 95 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 carrier and 1 transport
Casualties for British: 1 destroyer and 2 fighters
Casualties for Italians: 1 fighter and 2 transports
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
1 bomber moved from Burma to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 carrier and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
Place Units - British
1 carrier placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 aaGun and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
54 Sea Zone : 1 battleship
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 4 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour
70 Sea Zone : 1 cruiser
95 Sea Zone : 1 submarine
Eire : 1 flag
Iraq : 1 bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 transport
79 Sea Zone : 1 transport
83 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 fighter and 2 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Changed non-com placement of Carrier - Use this file -
Cheers!
Rick
Sorry not non-com, purchase placement of Carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern France to Southern Italy
1 battleship moved from 94 Sea Zone to 93 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 2 armour, 6 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Alexandria : 1 infantry
Egypt : 1 infantry
70 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
6 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
5 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Scramble in SZ 110?
No scramble in 110 thx -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
6 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
5 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 6/8 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 9/26 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 bombers moved from 110 Sea Zone to Western Germany
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 artillery moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
3 artilleries and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Slovakia Hungary : 1 aaGun and 1 artillery
Western Germany : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major and 1 harbour
Romania : 3 armour, 2 artilleries and 7 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory_major and 2 mech_infantrys
Denmark : 2 infantry
Southern Italy : 1 artillery and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun and 2 infantry
Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys
125 Sea Zone : 1 cruiser
93 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 49 / 54
Russians : 35 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,400
Median : 3,500
Variance : 0,564
Standard Deviation : 0,751
Total rolls : 40
Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,270
Median : 3,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 37
Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
British Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I’ll get to this one tonight after work - crazy busy -
Rick.
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Karelia
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
AA fire in Baltic States : 0/2 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 11 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
11 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
3 artilleries moved from Belarus to Bryansk
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Volgograd
1 armour, 5 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 2 infantry
Amur : 3 infantry
Timguska : 2 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 armour and 1 mech_infantry
Belarus : 2 infantry
Karelia : 1 artillery
Bryansk : 2 aaGuns, 1 armour, 17 artilleries, 22 infantry and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Western Ukraine : 2 infantry
Novosibirsk : 2 aaGuns and 9 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 54
Russians : 37 / 40
Japanese : 58 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The uploader is still full, send the map by e-mail.
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