@simon33 Scramble?
15L G40 Rubioton (Axis) vs CdnRanger (Allies +20)
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make that 3 transports
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fighters last to die.
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My fighters and destroyer dead, Sub lives, transports gone because fighters can’t hit the sub - you have one fighter left, land in Northern or Southern Italy?
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Southern pz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the British lost in Morocco
British roll dice for 1 armour in Morocco, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 carrier and 1 transport; Italians defend with 2 fighters and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 carrier and 3 transports in 95 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Italians, 1 fighter owned by the British and 1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 submarine in 95 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Germans lost in 95 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 carrier and 1 transport
Casualties for British: 1 destroyer and 2 fighters
Casualties for Italians: 1 fighter and 2 transports
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Italians forced to land in Southern ItalyNon Combat Move - British
1 bomber moved from Burma to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 carrier and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 70 Sea ZonePlace Units - British
1 carrier placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 aaGun and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 aaGun and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
54 Sea Zone : 1 battleship
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 4 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour
70 Sea Zone : 1 cruiser
95 Sea Zone : 1 submarine
Eire : 1 flag
Iraq : 1 bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 transport
79 Sea Zone : 1 transport
83 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 fighter and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Changed non-com placement of Carrier - Use this file -
Cheers!
Rick -
Sorry not non-com, purchase placement of Carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern France to Southern Italy
1 battleship moved from 94 Sea Zone to 93 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 2 armour, 6 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Alexandria : 1 infantry
Egypt : 1 infantry
70 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 38 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
6 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
5 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone -
Scramble in SZ 110?
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No scramble in 110 thx -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
6 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
5 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 6/8 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 9/26 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 bombers moved from 110 Sea Zone to Western Germany
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 artillery moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
3 artilleries and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Slovakia Hungary : 1 aaGun and 1 artillery
Western Germany : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major and 1 harbour
Romania : 3 armour, 2 artilleries and 7 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory_major and 2 mech_infantrys
Denmark : 2 infantry
Southern Italy : 1 artillery and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun and 2 infantry
Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 12 infantry and 5 mech_infantrys
125 Sea Zone : 1 cruiser
93 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 49 / 54
Russians : 35 / 48
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,400
Median : 3,500
Variance : 0,564
Standard Deviation : 0,751
Total rolls : 40Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,270
Median : 3,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 37Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I’ll get to this one tonight after work - crazy busy -
Rick.
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Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Karelia
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
AA fire in Baltic States : 0/2 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 11 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
11 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
3 artilleries moved from Belarus to Bryansk
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Volgograd
1 armour, 5 artilleries, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 2 infantry
Amur : 3 infantry
Timguska : 2 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 armour and 1 mech_infantry
Belarus : 2 infantry
Karelia : 1 artillery
Bryansk : 2 aaGuns, 1 armour, 17 artilleries, 22 infantry and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Western Ukraine : 2 infantry
Novosibirsk : 2 aaGuns and 9 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 40
Japanese : 58 / 74
Americans : 54 / 74
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The uploader is still full, send the map by e-mail.
Cheers -
Turn tomorrow night - thx, Rick.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 27 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
New South Wales : 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer
26 Sea Zone : 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
27 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 submarine and 1 transport
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 40
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 5 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 9 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 40
Japanese : 61 / 70
Americans : 50 / 70
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 5 / 7
Italians : 12 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0