@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
L15 - Ghostglider vs. Boldfresh (+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 factory_minors, 3 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Samoa
1 infantry moved from Victoria to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 20 Sea Zone to Marianas
1 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
6 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to FijiCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Line Islands
Battle in Johnston Island
Battle in Kwangtung
Japanese attack with 6 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking 37 Sea Zone from Americans, taking Line Islands from Americans, taking Johnston Island from Americans, taking Kwangtung from UK_Pacific with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Fiji
Battle in Marshall Islands
Battle in New Britain
Battle in Aleutian Islands
Battle in Samoa
Battle in Marianas
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Fiji from UK_Pacific, taking Marshall Islands from Americans, taking New Britain from ANZAC, taking Aleutian Islands from Americans, taking Samoa from UK_Pacific, taking Marianas from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Marianas to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
6 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from New South Wales to Wake Island
1 battleship, 2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Soviet Far East to AmurPlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
1 factory_minor placed in Korea
3 transports placed in 62 Sea Zone
1 transport placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
what do you lose in round 2
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AC+FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 fighter and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from India to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
5 bombers moved from India to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from India to Burma
1 bomber moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 81 Sea Zone to 94 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 5 bombers, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 infantry and 3 mech_infantrys
British win, taking Anglo Egyptian Sudan from Italians with 5 bombers, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys
Battle in Eastern Persia
British attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Eastern Persia from Italians with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British win, taking Burma from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French West Africa
British attack with 1 infantry
Germans defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
5 bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone
1 fighter moved from Northwest Persia to Egypt
1 bomber moved from Burma to India
3 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Kwangtung to KiangsiPlace Units - British
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,4,2,1,1,3
British collect 17 PUs (8 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,6,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
almost “gave up” after z10. but i like to ride out games with bad dice to try to give it a chance to get out of my system. :lol:
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walkin to scotland you can feel free to take back… had just meant to do it. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern France to 87 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 87 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 87 Sea Zone to French West Africa
3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Caucasus to Southern Italy
3 armour moved from Ukraine to Caucasus
2 infantry moved from Russia to Tambov
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
3 submarines placed in 110 Sea Zone
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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oh the british mech was supposed to go to archangel to be destroyed there with the rest of the russian army.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x airfield; Remaining resources: 93 PUs;
Germans buy 1 carrier, 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 1 PUs;Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Vologda from Russians
EDIT: Germans takes Urals from British
EDIT: 2 infantry moved from Morocco to Algeria
EDIT: 1 bomber moved from Southern Italy to Algeria
EDIT: 1 armour moved from Russia to Urals
EDIT: 1 armour moved from Siam to Burma
EDIT: Germans undo move 1.
EDIT: 1 infantry moved from Morocco to Algeria
EDIT: 1 infantry moved from Morocco to 91 Sea Zone
EDIT: Germans undo move 5.
EDIT: 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 1 infantry moved from Morocco to 91 Sea Zone
EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
EDIT: 1 infantry moved from 86 Sea Zone to Brazil
EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
EDIT: 1 infantry moved from 89 Sea Zone to West Indies
EDIT: 1 battleship moved from 91 Sea Zone to 89 Sea Zone
EDIT: 1 infantry moved from Western Germany to 112 Sea Zone
EDIT: Germans undo move 12.
EDIT: Germans undo move 11.Combat - Germans
EDIT: Battle in Burma
EDIT: Germans attack with 1 armour
EDIT: British defend with 1 infantry
EDIT: 1 armour owned by the Germans retreated to Shan State
EDIT: UK_Pacific win
EDIT: Battle in Algeria
EDIT: Germans attack with 1 bomber and 1 infantry
EDIT: ANZAC defend with 1 infantry
EDIT: 1 infantry owned by the ANZAC lost in Algeria
EDIT: Germans takes Algeria from ANZAC
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Brazil
EDIT: Germans takes Brazil from British
EDIT: Battle in West Indies
EDIT: Germans takes West Indies from Americans
EDIT: Recording Battle StatisticsNon Combat Move - Germans
EDIT: Cleaning up during movement phase
EDIT: 1 battleship moved from 91 Sea Zone to 89 Sea Zone
EDIT: 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 submarines moved from 91 Sea Zone to 101 Sea Zone
EDIT: 1 bomber moved from Algeria to Gibraltar
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
EDIT: 1 submarine moved from 112 Sea Zone to 91 Sea Zone
EDIT: Germans undo move 5.
EDIT: 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
EDIT: 2 fighters moved from 91 Sea Zone to Gibraltar
EDIT: 1 fighter moved from Western Germany to Gibraltar
EDIT: 1 fighter moved from Western Germany to 91 Sea Zone
EDIT: 1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
EDIT: 4 aaGuns, 22 artilleries and 28 infantry moved from Russia to Smolensk
EDIT: 28 mech_infantrys moved from Russia to Smolensk
EDIT: 4 armour moved from Russia to Smolensk
EDIT: 2 mech_infantrys moved from Bryansk to Caucasus
EDIT: 3 infantry and 2 mech_infantrys moved from Caucasus to Turkmenistan
EDIT: Germans undo move 15.
EDIT: 8 armour and 15 mech_infantrys moved from Russia to Tsinghai
EDIT: Germans undo move 15.
EDIT: 8 armour and 15 mech_infantrys moved from Russia to Kazakhstan
EDIT: 1 bomber moved from French West Africa to GibraltarPlace Units - Germans
1 carrier, 1 destroyer and 8 submarines placed in 112 Sea Zone
Germans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
7 submarines placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
ups - made the complete turn in edit - must have forgotten to exit edit mode after moving your m.inf - however, I think all the moves are OK.
Please feel free to check. -
fun to convoy the USA hard eh? :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Belarus from Italians
EDIT: Russians takes Novgorod from Germans
EDIT: 1 infantry moved from Archangel to Belarus
EDIT: 1 infantry moved from Archangel to NovgorodCombat - Russians
EDIT: Recording Battle StatisticsNon Combat Move - Russians
EDIT: Cleaning up during movement phase
EDIT: 6 artilleries and 58 infantry moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
3 fighters moved from French Indo China to AnhweCombat - Japanese
Battle in Central America
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Central America from Americans, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kiangsu
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 3 fighters
Chinese defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New HebridesNon Combat Move - Japanese
3 transports moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Midway
1 carrier moved from 22 Sea Zone to 31 Sea Zone
1 fighter moved from 22 Sea Zone to Midway
1 battleship and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Burma to Malaya
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
3 fighters moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to Formosa
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Fiji to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from Samoa to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Manchuria
3 infantry placed in Malaya
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
If you attack z26 my subs stay and fight - and are first casulties if possible
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Western United States to 89 Sea Zone
1 bomber moved from United Kingdom to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Mexico to Central America
3 bombers moved from India to Shantung
6 fighters and 2 tactical_bombers moved from India to Shan StateCombat - Americans
Battle in Shantung
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Americans attack with 6 fighters and 2 tactical_bombers
Germans defend with 1 armour
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for Americans: 1 fighter
Battle in Central America
Americans attack with 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Central America from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 89 Sea Zone to Eastern United States
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United States
2 mech_infantrys moved from Western United States to Eastern United States
3 bombers moved from Shantung to Kiangsi
6 fighters and 2 tactical_bombers moved from Shan State to KiangsiPlace Units - Americans
1 infantry placed in Eastern United States
4 infantry placed in Central United States
Americans undo move 2.
1 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,2,3,2,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5,5,6,5,2,3,1,6,2,3,3,1,1,5,5,6,1,3,6,6
Americans collect 28 PUs (23 lost to blockades); end with 29 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 artilleries, 1 carrier and 1 transport
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 81 Sea Zone to Belgian Congo
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
5 bombers and 1 fighter moved from Egypt to Belgian Congo
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from India to JeholCombat - British
Battle in Union of South Africa
Battle in Belgian Congo
British attack with 5 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 3 armour and 3 mech_infantrys
British win, taking Union of South Africa from Italians with 5 bombers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 3 armour and 3 mech_infantrys
Battle in Jehol
British attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 3 fighters and 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 1 mech_infantry
Casualties for British: 1 armour, 2 bombers and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 mech_infantry moved from Archangel to Novgorod
1 battleship moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Belgian Congo to 81 Sea Zone
5 bombers moved from Belgian Congo to Egypt
1 infantry moved from Scotland to United Kingdom
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,1,1,3,6,5
British collect 16 PUs (8 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,3,2,6,2,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
this is absurd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 submarines; Remaining resources: 3 PUs;Combat Move - Italians
3 armour moved from Caucasus to Persia
1 artillery and 2 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from French West Africa to France
2 fighters moved from Southern Italy to France
4 infantry moved from Northern Italy to France
3 artilleries and 2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tambov to RostovCombat - Italians
Battle in Persia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys
British win with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Italians: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 91 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French





