No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
If you attack z26 my subs stay and fight - and are first casulties if possible
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 89 Sea Zone
1 bomber moved from United Kingdom to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Mexico to Central America
3 bombers moved from India to Shantung
6 fighters and 2 tactical_bombers moved from India to Shan State
Combat - Americans
Battle in Shantung
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Americans attack with 6 fighters and 2 tactical_bombers
Germans defend with 1 armour
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for Americans: 1 fighter
Battle in Central America
Americans attack with 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Central America from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Eastern United States
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United States
2 mech_infantrys moved from Western United States to Eastern United States
3 bombers moved from Shantung to Kiangsi
6 fighters and 2 tactical_bombers moved from Shan State to Kiangsi
Place Units - Americans
1 infantry placed in Eastern United States
4 infantry placed in Central United States
Americans undo move 2.
1 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,2,3,2,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5,5,6,5,2,3,1,6,2,3,3,1,1,5,5,6,1,3,6,6
Americans collect 28 PUs (23 lost to blockades); end with 29 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 artilleries, 1 carrier and 1 transport
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 81 Sea Zone to Belgian Congo
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
5 bombers and 1 fighter moved from Egypt to Belgian Congo
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from India to Jehol
Combat - British
Battle in Union of South Africa
Battle in Belgian Congo
British attack with 5 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 3 armour and 3 mech_infantrys
British win, taking Union of South Africa from Italians with 5 bombers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 3 armour and 3 mech_infantrys
Battle in Jehol
British attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 3 fighters and 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 1 mech_infantry
Casualties for British: 1 armour, 2 bombers and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 mech_infantry moved from Archangel to Novgorod
1 battleship moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Belgian Congo to 81 Sea Zone
5 bombers moved from Belgian Congo to Egypt
1 infantry moved from Scotland to United Kingdom
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to West India
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,1,1,3,6,5
British collect 16 PUs (8 lost to blockades); end with 17 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,3,2,6,2,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
this is absurd.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
3 armour moved from Caucasus to Persia
1 artillery and 2 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from French West Africa to France
2 fighters moved from Southern Italy to France
4 infantry moved from Northern Italy to France
3 artilleries and 2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tambov to Rostov
Combat - Italians
Battle in Persia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys
British win with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Italians: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 91 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
well ghost it’s been fun… time to look back over this one and see where i went wrong this time. we can keep playing for a bit unless you’re tired of crushing me.
Whenever you are ready to surrender, I will accept it…
understood - i’m just saying i will play on if you enjoy it.
just saying, i have no illusions of having any chance here, and at this really fast move speed it’s kinda fun to see the weird map.
No need to play on - Japan have all islands. Thank you for the game - I hope we meet in the play-off again this season!
thanks you too. you’re a great player - i’m going to have to concentrate much harder next time!
did you know that the map do not allow me to attack WUS from z101 with my 5 FTRs?
Maybe this is not the most common move!
haha, perhaps not.
now i recall the turning point, i think it was the disaster in the med? if you see it otherwise, please feel free to tell me :-)