TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 104 Sea Zone 1 infantry and 1 marine moved from Central United States to 104 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 infantry and 1 marine moved from 93 Sea Zone to Gibraltar 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 bomber moved from Hawaiian Islands to 56 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 35 Sea Zone to Caroline IslandsCombat Hit Differential Summary :
Rolls: 2@2; Total Hits: 02@2: (3, 3)




