TheMethuselah (Axis) vs Odonis (Allies+16) G4015L - no tech

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    Its suicide of course, but scramble!!!

  • 20 19 18 15 13

    MAX DEFENCE - fly my boys, fly!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Malaya to Shan State
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Suiyuyan
                3 infantry moved from Hopei to Suiyuyan
                1 fighter moved from Hunan to Suiyuyan
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 tactical_bomber moved from French Indo China to Suiyuyan
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Shensi
                1 fighter moved from French Indo China to Suiyuyan
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from French Indo China to 33 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from French Indo China to 33 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Szechwan

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 armour and 2 mech_infantrys
                        Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  2/9 hits
                        Chinese roll dice for 3 armour and 2 mech_infantrys in Suiyuyan, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Suiyuyan
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 :  4/8 hits
                        Chinese roll dice for 3 armour in Suiyuyan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 3 armour owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Russians: 3 armour and 2 mech_infantrys
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 :  10/15 hits
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  3/13 hits
                    Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
                        1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  8/15 hits
                        Americans roll dice for 5 fighters in 33 Sea Zone, round 3 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        2 transports owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 171
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters and 2 tactical_bombers could not land in 33 Sea Zone and were removed
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 fighter moved from 42 Sea Zone to French Indo China
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Shan State to French Indo China
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Manchuria to Korea
                2 fighters moved from Suiyuyan to Chahar
                2 fighters moved from Shensi to Anhwe
                1 tactical_bomber moved from Suiyuyan to Chahar
                2 bombers moved from 33 Sea Zone to Philippines

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in French Indo China
                2 artilleries, 1 fighter and 4 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 34
        Japanese : 62 / 68
        Americans : 53 / 73
        Chinese : 2 / 6
        British : 35 / 35
        UK_Pacific : 5 / 6
        Italians : 16 / 26
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 15 times
                5 was rolled 21 times
                6 was rolled 17 times
            Average roll : 3.691
            Median : 4.000
            Variance : 0.677
            Standard Deviation : 0.823
            Total rolls : 97

    Americans Combat
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 4.737
            Median : 5.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 19

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.516
            Standard Deviation : 0.718
            Total rolls : 65


  • taps plays

    I salute the brave lads of the ANZAC air corps, but it seems that Poseidon has chosen to endorse the Japanese this time around.

    Yamamato nearly makes the drastically incompetent decision to damage his carriers, thinking his air units can land elsewhere. I trust you will allow the edit to take the final two casualties as planes instead of carrier damages, since no dice were rolled afterwards. I apologize for this correction in such a tragic time as this.

    Americans Combat
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 4.737
            Median : 5.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 19

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.516
            Standard Deviation : 0.718
            Total rolls : 65

    Owch :oops:

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Western United States to 33 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Western United States to 33 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 2 bombers, 1 fighter, 1 harbour and 2 tactical_bombers
                    Germans win, taking Java from Japanese with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 bomber
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber, 1 destroyer and 2 fighters

    Non Combat Move - Americans
                1 armour moved from Tunisia to Tobruk

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                3 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Egypt to 99 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Novgorod: 1 bomber
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Egypt to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from 99 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 transport placed in 71 Sea Zone
                1 armour and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bessarabia, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 artillery moved from France to Northern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Bulgaria
                1 bomber moved from Bessarabia to Bulgaria

    Place Units - Italians
                1 destroyer and 3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 34 / 34
        Japanese : 55 / 68
        Americans : 57 / 77
        Chinese : 4 / 4
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 16 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Syria to Trans-Jordan
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                7 mech_infantrys moved from Germany to Baltic States
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 fighters moved from Eastern Poland to Novgorod
                1 artillery moved from Belarus to Novgorod
                2 artilleries and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Germany to Western Ukraine
                1 fighter moved from Western Germany to Western Ukraine
                5 artilleries moved from Eastern Poland to Baltic States
                1 armour and 5 infantry moved from Belarus to Baltic States
                2 armour moved from Eastern Poland to Baltic States
                7 armour, 8 artilleries, 16 infantry and 7 mech_infantrys moved from Belarus to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Baltic States
                    Germans attack with 3 armour, 5 artilleries, 5 infantry and 7 mech_infantrys
                    Russians defend with 1 aaGun, 4 artilleries and 7 infantry
                        Germans roll dice for 3 armour, 5 artilleries, 5 infantry and 7 mech_infantrys in Baltic States, round 2 :  4/20 hits
                        Russians roll dice for 1 aaGun, 4 artilleries and 7 infantry in Baltic States, round 2 :  3/11 hits
                        3 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 3 armour, 5 artilleries, 2 infantry and 7 mech_infantrys in Baltic States, round 3 :  3/17 hits
                        Russians roll dice for 4 artilleries and 4 infantry in Baltic States, round 3 :  2/8 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 3 armour, 5 artilleries and 7 mech_infantrys in Baltic States, round 4 :  5/15 hits
                        Russians roll dice for 4 artilleries and 1 infantry in Baltic States, round 4 :  3/5 hits
                        1 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 4 artilleries owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 5 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 aaGun, 4 artilleries and 7 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Novgorod, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 7 armour, 8 artilleries, 16 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 8 artilleries, 16 infantry and 11 mech_infantrys in Bryansk, round 2 :  14/42 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 7 armour, 8 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries, 2 fighters and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Ukraine to Eastern Poland
                3 aaGuns moved from Belarus to Bryansk
                2 fighters moved from Novgorod to Eastern Poland
                2 tactical_bombers moved from Gibraltar to Southern Italy
                1 fighter moved from Gibraltar to Southern Italy
                5 infantry moved from Finland to Karelia
                1 bomber moved from 91 Sea Zone to Western Germany

    Place Units - Germans
                8 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 25 / 34
        Japanese : 55 / 68
        Americans : 57 / 77
        Chinese : 4 / 4
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 16 / 23
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Korea
                2 mech_infantrys moved from Volgograd to Ukraine
                2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Korea
                2 mech_infantrys moved from Volgograd to Ukraine
                2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Korea
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun and 5 infantry
                    Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,3
                Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 bombers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                3 artilleries and 5 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                2 fighters and 1 tactical_bomber moved from Chahar to Korea
                2 fighters moved from Anhwe to Korea
                2 bombers moved from Philippines to Korea
                1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 artillery and 2 mech_infantrys moved from Szechwan to Shensi
                1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Burma
                2 fighters moved from French Indo China to Burma

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 13 infantry
                        AA fire in Korea :  0/6 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 :  6/17 hits
                        Russians roll dice for 2 aaGuns and 13 infantry in Korea, round 2 :  3/13 hits
                        4 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Korea, round 3 :  9/14 hits
                        Russians roll dice for 9 infantry in Korea, round 3 :  2/9 hits
                        9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Russians: 2 aaGuns and 13 infantry
                    Casualties for Japanese: 5 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries, 2 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Shensi, round 2 :  0/7 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Shensi, round 3 :  1/7 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 4 :  2/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to French Indo China
                1 carrier and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from Korea to Manchuria
                2 fighters moved from Burma to French Indo China
                3 mech_infantrys moved from French Indo China to Kweichow
                1 armour moved from Shan State to Szechwan
                1 mech_infantry moved from Siam to Yunnan
                2 artilleries and 4 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 armour and 1 mech_infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
                EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
                EDIT: Turning off Edit Mode
                3 artilleries, 2 bombers and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 28 / 33
        Japanese : 56 / 56
        Americans : 57 / 77
        Chinese : 3 / 4
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 16 / 23
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 armour moved from Tobruk to Egypt
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 fighter placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States
                Americans undo move 3.
                2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

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