@Black_Elk:
So speed is out, the game doesn’t do speed well. But how about Maneuverability?
Maneuverability might be something we could try to represent somehow. What if the Cruiser could ignore blockers on non combat? “Race past” Or if you don’t like that, then Cruisers move 3 on non combat?
Short of a movement type advantage, the idea to have them attack at 4 is at least something. Attack 4, defend 3? What value would you have it bombard at then though? Still a 3?
Other concepts that I have tried were Cruisers and Battleships can load a single infantry unit, which I liked, since it basically provides a kind of alternative to defenseless transports (albeit really expensive ones) but definitely makes the unit more attractive as a purchase. In this case, we said that the infantry units loaded onto these Warships represent marines, whereas the units loaded onto transports are more like army soldiers. These dudes are the marines, which was fun with the non com move at 3 idea. For launches, with these units first on the scene in the Pac.
Given that there is no marine unit represented in the game, the idea was that, when loaded onto a Cruiser or Battleship the infantry unit just is a marine or naval- amphibious infantry unit.
Cruisers and Battleships carrying 1 Marines Infantry unit are interesting since it can depicts some historical fast deployement of US Marines.
I like it when you show it that way.
Since there is some move @3 via NB, why not input the 1914 Cruiser Move?
A Cruiser basic move is 3 spaces CM and NCM and get no bonus from Naval base.
The high 12 IPCs with the lesser combat value will be explained and balanced by the extended range and Marines deployment capacity.
Battleship heavier firepower can even gives a +1A as Artillery capacity to help Marines assault. (Toblerone77 get this idea first, I think)
Cruiser and BB get their one shot shore bombardment @3 or @4, which is forbid with Naval combat.
But Battleship can still provide a +1A to her Infantry unit on board for every combat round of an amphibious assault.
So Cruiser gets 3 moves, while Battleship gets an Artillery support capacity.
I think this will makes more interesting depiction of Pacific Invasions.
@Baron:
@toblerone77:
Without getting too wild, and fitting within game mechanics, you could simply boost firepower to land units + 1 in uncontested amphibious assaults for all rounds just like artillery does making BBs more valuable. this could be modified to include cruisers too. BBs can support 2 INF and cruisers can support 1. Do this for all rounds of combat and not simply a bombardment.
Interesting idea which I completly forgot could be used as a way to promote BBs and CAs (when we were trying to introduce a more historically accurate shore bombardment for Destroyers and in general).
Destroyers able to get a Shore Bombardment? (1942/1940) http://www.axisandallies.org/forums/index.php?topic=30249.msg1260861#msg1260861
1942.2 & G40 Improving historical accuracy of amphibious assault
http://www.axisandallies.org/forums/index.php?topic=33217.msg1262175#msg1262175
This should be kept within the limits of only paired Infantry units being unloaded from transports in an Amphibious assault get this bonus.
But any INF cannot get both bonus from Art and BBs or Cruiser. It is still a combined arms, right?
Even if it is for all combat rounds, this will be a limited bonus since Infantry units is always the first casualty taken.
It will mostly fade by itself in subsequent rounds, due to attrition.
As read another time, by " boost firepower to land units + 1" do you really intent to make Armor A4 and Art A3 during a debarkment?
Probably, it is in this post you got the first development of this idea of BBs and Cruisers providing support to Infantry/Marines:
http://www.axisandallies.org/forums/index.php?topic=22292.msg1101675#msg1101675