4d6<=2: 3, 1, 1, 4; Hits: 2
15L Bjergmose vs. King Nothing (allies +13)
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max scramble…max hits!
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hov, inden jeg ruller nogen terninger, kan se at den sidste fighter står og camper på malta stadigvæk. Må jeg ændre det inden jeg ruller. Du må selvfølgelig ændre om du vil scramble også
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scrambler anyways
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oki, så laver jeg lige en ny hvor den fighter er med. Alt andet er som i sidste game incl buys
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 2 infantry moved from Burma to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer and 1 fighter
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea ZonePlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 106 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
French win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 bomber, 1 cruiser and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun and 2 artilleries moved from Northern Italy to Southern France
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
2 fighters moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
3 artilleries moved from France to Normandy Bordeaux
1 armour moved from France to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: harbour = 4, factory_major = 13, airfield = 1
Battle in Normandy Bordeaux
Germans attack with 1 armour and 3 artilleries
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour and 3 artilleries remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 armour and 1 mech_infantry moved from France to Western Germany
3 armour and 2 mech_infantrys moved from France to Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 fighter moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from 97 Sea Zone to Western Germany
2 armour and 7 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to BulgariaPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Germany
5 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Nu glemte jeg Grækenland :x
Er det okay jeg ruller dem i forum J2?
Så 4 inf 3 arm angriber og de 2 arty ender så i Rumænien?Og sz97 var det jo den eneste ool der gav mening med 3 tyske hits runde 1.
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Du tager bare grækenland i jap2. jeg overvejer om der kunne have været ide i at tage DD, fighter og 1 carrier hit for at se om du så ville withdraw og lade den skadede carrier være, for at det sidste fly så dør automatisk eller om du ville fortsætte for at fjerne carrier og fly hvilket ville have givet mig et ekstra hit i den her situation.
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jeg ville have trukket mig med ½ carrier så ftr døde. tænkte bare at 2 toere ville være bedre men hvis du ved du ville have valgt ½ carrier m/ftr på 3 hits (før end du vidste de 2x2 missede) så får du da bare en ½ carrier igen.
det skal da ikke skille os ad :wink: -
tror jeg at jeg ville hvis jeg havde haft tid til at kigge kigge på. Men det er selvfølgelig altid meget nemt at komme at sige det bagefter.
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du mÃ¥ da godt fÃ¥ den igen…jeg har sjældent tÃ¥lmodighed til at vente pÃ¥ ool og
det må jo være til forsvarets fordel. -
deal. Ved ikke lige om jeg får taget russerne før mandag, er ikke hjemme hele weekenden, men ser lige om jeg kan få den klikket igennem på den bærbare i aften
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Western Ukraine
1 armour moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 submarine moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to BelarusNon Combat Move - Russians
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 armour and 2 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
tager lige Grækenland…german armor og inf
Rolling 3d6:
(4, 4, 6)Rolling 4d6:
(3, 4, 4, 4) -
forsvar
Rolling 4d6:
(1, 2, 4, 5) -
2 inf 3 arm
Rolling 2d6:
(2, 2)Rolling 3d6:
(1, 2, 6)forsvar
Rolling 4d6:
(2, 4, 5, 6) -
1 inf 3 arm
Rolling 1d6:
(4)Rolling 3d6:
(1, 3, 4)forsvar
Rolling 2d6:
(4, 6)