15L Bonusbent(Axis) vs King_Nothing-(Allies + 12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 mech_infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                6 infantry moved from Vologda to Russia
                6 infantry moved from Novosibirsk to Samara
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Tobruk to Egypt

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • Jeg er 99 % sikker paa, at jeg gaar all-in med den japanske kejserlige flaade. Du kan jo taenke over, hvorvidt du vil lade the aussies scramble. Jeg formoder, at det er det, du vil  :roll:


  • Jeg haaber at naa turen i dag. Har snydt lidt og forberedt mig mentalt paa turen og det faretruende endelige nederlag.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Burma to India
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from Philippines to 54 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 46 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese


  • Scramble orders og OOL New Guinea.


  • lavede lige en lille NCM med edit.

    edit rus6 bent.tsvg


  • Ganske beskeden edit.


  • Men min save staar ved magt. Taber jeg klart med Japan nu, er spillet slut, saa vi kan lave edits hvis jeg vinder jo.


  • Dovenskaben laenge leve  :-)


  • ahh, taber klart med Japan. Ja jeg glemte vist en blokker der nordom. Dumme harbor, havde endda set den sydom og blokket der. Oh well, lidt for sent at komme i tanke om nu


  • nej, jeg vrøvler, den er sat rigtigt.


  • Jeg ved ikke, hvad den blokerer for, men den er der  :-)


  • Jeg mangler stadig scramble orders og OOL som skrevet inden din edit  :-)


  • ah, den havde jeg slet ikke set. Jeg er så vågen


  • Jeg har ikke ramt nogen paa New Guinea, saa du har selvfoelgelig lov at vente med at udtale dig om den del :-)


  • der skal scrambles, og max dmg begge steder


  • Maks dmg… det er klart, men er det max defense paa New Guinea, du saa mener, hehe


  • Jeg har faaet et hit paa New Guinea i foerste runde. Hvad vil du miste, inf eller bomber?

    Jeg formoder du mente bomber foer…


  • yeps, max damage. Lige et spørgsmål, må man tage carrier hits som angriber selvom det gør at ens fly ikke kan lande?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Burma to India
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from Philippines to 54 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 46 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Midway
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 bomber
                    Japanese win, taking Midway from Americans, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Aleutian Islands
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking Aleutian Islands from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 87
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                    Casualties for Japanese: 4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Manchuria to Korea
                1 infantry moved from Yunnan to Burma
                3 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Anhwe
                2 mech_infantrys moved from Manchuria to Anhwe
                1 fighter moved from Philippines to Caroline Islands
                1 tactical_bomber moved from Japan to Caroline Islands
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Yunnan to Caroline Islands
                1 armour moved from Anhwe to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                2 tactical_bombers moved from Yunnan to Philippines
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 aaGun moved from Burma to India

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

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