TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
i know what you mean and feel your pain. against some players i seem to have luck, but against certain others i have the same problem you’re experiencing. it’s weird like that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Kwangsi to Yunnan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Morocco to Algeria
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Turn Complete - French
i know what you mean and feel your pain. against some players i seem to have luck, but against certain others i have the same problem you’re experiencing. it’s weird like that
I can deal with a little variance. I mean that is part of the game, but a couple of rounds a row doesn’t really help me :D.
Agreed all the little battles do add up significantly.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 artillery and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 artillery and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 3 : 4/7 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 14 armour, 12 artilleries, 16 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
2 submarines moved from 113 Sea Zone to 125 Sea Zone
1 carrier and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Karelia to Finland
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to Southern Italy
1 tactical_bomber moved from Iraq to Egypt
2 bombers moved from Bessarabia to Eastern Poland
2 artilleries and 1 infantry moved from Western Germany to France
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
5 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
First round Novgorod :P. Rests case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Buryatia to Sakha
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Sikang to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 aaGun moved from Buryatia to Sakha
4 infantry moved from Russia to Samara
3 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns, 3 artilleries and 42 infantry moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
I hope you liked my way of pushing you back to Moscow.
using the threat of a can-opening is a standard way to do it.
using the threat of a can-opening is a standard way to do it.
Yeah I know, but in the past I wasn’t aggressive enough with Germany. I am still not a fan of how I play Japan tho. Especially the few opening turns need tweaking. I do like the transports.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 infantry moved from Kweichow to Hunan
3 artilleries and 7 infantry moved from Kweichow to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
prepares for the worst
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 infantry moved from Kweichow to Hunan
3 artilleries and 7 infantry moved from Kweichow to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
2 bombers moved from Hunan to Philippines
3 fighters and 3 tactical_bombers moved from Hunan to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
3 fighters moved from Japan to Siberia
1 aaGun and 7 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 48 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Solomon Islands to 49 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to India
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
2 infantry moved from Brazil to British Guiana
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from West India to Persia
British take Persia from Italians
1 bomber moved from India to Kwangtung
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Holland Belgium
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Kwangtung
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Holland Belgium from Germans, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 41 Sea Zone to 55 Sea Zone
2 destroyers moved from 41 Sea Zone to 55 Sea Zone
2 carriers and 2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 cruisers moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from West India to Turkmenistan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to India
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from French West Africa to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to West India
1 aaGun moved from Yunnan to Burma
Place Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northwest Persia to Persia
1 bomber and 2 fighters moved from Egypt to Persia
2 armour moved from Baltic States to Western Ukraine
1 armour and 3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Western Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Persia to Iraq
1 bomber moved from Persia to Egypt
2 armour moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Belarus to Bryansk
Place Units - Italians
3 armour placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,2
Italians collect 22 PUs (4 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 armour moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 cruiser moved from 41 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode