No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries and 1 infantry moved from Burma to India
2 fighters moved from French Indo China to India
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from Burma to West India
1 fighter moved from Burma to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from West India to Persia
3 fighters moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from French Indo China to Kweichow
1 armour moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from Burma to West IndiaPlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Siam : 1 flag
Kweichow : 2 armour
India : 2 artilleries and 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 2 fighters
79 Sea Zone : 2 transports
Persia : 3 fightersProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 6 armour, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 3 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians -
changed my mind…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 submarine moved from 112 Sea Zone to 123 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 submarine moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 3 fighters
Russians defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Northwest Persia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 artilleries, 3 infantry and 3 mech_infantrys moved from France to Western Germany
1 infantry moved from Greater Southern Germany to Western Germany
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter and 3 tactical_bombers moved from Rostov to Germany
1 tactical_bomber moved from Rostov to Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 armour moved from Kansu to Kazakhstan
2 armour moved from Tsinghai to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Rostov
3 mech_infantrys placed in Volgograd
Germans undo move 3.
Germans undo move 1.
Germans undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
3 transports placed in 112 Sea Zone
3 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6,2,3,6,6,3,6,3,6,3,1,2,5,4,6,3,2,2,3,6
Germans collect 74 PUs (5 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from ChineseCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total -
edit in the Russian SS movement if you wish…
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Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.
Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?
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Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.
To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.
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Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?
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Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!
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Will reduce the damage on UK factory by 9 then.
Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.
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no worries, I know how it is!
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Battle in SZ 119
2 US FTRs
Rolls: 2@3; Total Hits: 22@3: (3, 3)
US DD
Rolls: 1@2; Total Hits: 01@2: (5)
German SS
Rolls: 1@1; Total Hits: 01@1: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 5 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Yunnan to Szechwan
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
5 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 4 infantry
Shensi : 5 artilleries and 1 infantry
Kweichow : 1 fighter
Hopei : 3 infantry
Szechwan : 6 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 78 / 101
Russians : 5 / 0
Japanese : 12 / 12
Americans : 66 / 91
Chinese : 20 / 26
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0