Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch


  • Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
                Italians collect 1 PU (10 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries and 1 infantry moved from Burma to India
                2 fighters moved from French Indo China to India
                1 armour and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Burma to West India
                1 fighter moved from Burma to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from West India to Persia
                3 fighters moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Burma to Kweichow
                1 armour and 1 mech_infantry moved from Burma to West India

    Place Units - ANZAC
                1 armour, 1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Siam : 1 flag
        Kweichow : 2 armour
        India : 2 artilleries and 1 infantry
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Eastern Persia : 2 fighters
        79 Sea Zone : 2 transports
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 15 / 22
        Americans : 65 / 90
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Gibraltar to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        97 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 15 / 22
        Americans : 65 / 90
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 6 armour, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter and 3 tactical_bombers moved from Rostov to Northwest Persia
                1 tactical_bomber moved from Rostov to Northwest Persia
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians

  • '20 '19 '18 '15 '13

    changed my mind…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 submarine moved from 112 Sea Zone to 123 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 submarine moved from 112 Sea Zone to 123 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 114 Sea Zone
                    Germans attack with 3 fighters
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                    Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 artilleries, 3 infantry and 3 mech_infantrys moved from France to Western Germany
                1 infantry moved from Greater Southern Germany to Western Germany
                2 fighters moved from 114 Sea Zone to Western Germany
                1 fighter and 3 tactical_bombers moved from Rostov to Germany
                1 tactical_bomber moved from Rostov to Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 armour moved from Kansu to Kazakhstan
                2 armour moved from Tsinghai to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Russia to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 armour placed in Rostov
                3 mech_infantrys placed in Volgograd
                Germans undo move 3.
                Germans undo move 1.
                Germans undo move 1.
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 bomber placed in Western Germany
                3 transports placed in 112 Sea Zone
                3 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6,2,3,6,6,3,6,3,6,3,1,2,5,4,6,3,2,2,3,6
                Germans collect 74 PUs (5 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Japanese
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
                Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total

  • '20 '19 '18 '15 '13

    edit in the Russian SS movement if you wish…


  • Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.

    Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?

  • '20 '19 '18 '15 '13

    Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.

    To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.


  • Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?

  • '20 '19 '18 '15 '13

    Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!


  • Will reduce the damage on UK factory by 9 then.

    Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.

  • '20 '19 '18 '15 '13

    no worries, I know how it is!


  • Battle in SZ 119

    2 US FTRsDiceRolls: 2@3; Total Hits: 22@3: (3, 3)

    US DDDiceRolls: 1@2; Total Hits: 01@2: (5)

    German SSDiceRolls: 1@1; Total Hits: 01@1: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Kweichow to Kiangsu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                6 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 :  0/3 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 5 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kiangsu to Kweichow

    Place Units - Chinese
                5 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 4 infantry
        Shensi : 5 artilleries and 1 infantry
        Kweichow : 1 fighter
        Hopei : 3 infantry
        Szechwan : 6 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 5 / 0
        Japanese : 12 / 12
        Americans : 66 / 91
        Chinese : 20 / 26
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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