Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northwest Persia to 80 Sea Zone
2 fighters moved from Northwest Persia to Sikang
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sikang
Italians attack with 2 fighters
ANZAC defend with 1 armour; Chinese defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 armour
Casualties for Italians: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 fighter moved from Sikang to Kazakhstan
1 fighter moved from 80 Sea Zone to Northwest Persia
1 infantry moved from Samara to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,1
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Iraq to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Volgograd to Iraq
1 bomber moved from French Indo China to Iraq
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
2 fighters moved from India to Iraq
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
2 armour and 1 bomber placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Siam : 1 flag
Burma : 2 armour and 1 mech_infantry
India : 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 2 armour, 1 bomber and 1 factory_minor
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 transport
20 Sea Zone : 1 flag
17 Sea Zone : 1 submarine
Iraq : 2 armour, 3 artilleries, 2 bombers, 7 fighters and 2 infantry
Production/PUs Summary :
Germans : 75 / 103
Russians : 5 / 0
Japanese : 8 / 1
Americans : 70 / 95
Chinese : 23 / 29
British : 32 / 35
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 75 / 103
Russians : 5 / 0
Japanese : 8 / 1
Americans : 70 / 95
Chinese : 23 / 29
British : 32 / 35
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 94 PUs;
Germans buy 9 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 mech_infantry moved from Northwest Persia to Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
2 bombers moved from Volgograd to Kansu
1 armour moved from Novosibirsk to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 94 PUs;
Germans buy 9 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 mech_infantry moved from Northwest Persia to Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
2 bombers moved from Volgograd to Kansu
1 armour moved from Novosibirsk to Kansu
Combat - Germans
Battle in Kansu
Germans attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 armour moved from Kazakhstan to Turkmenistan
3 armour moved from Russia to Kazakhstan
2 bombers moved from Volgograd to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Northwest Persia
1 bomber and 1 tactical_bomber moved from Novgorod to Northwest Persia
2 bombers moved from Kansu to Russia
1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Western Germany to France
1 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Caucasus
3 armour placed in Rostov
3 mech_infantrys placed in France
4 infantry placed in Western Germany
1 bomber placed in Novgorod
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,3,5
Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Manchuria to Amur
2 aaGuns and 6 infantry moved from Korea to Amur
6 infantry moved from Chahar to Suiyuyan
Turn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 6 infantry
Amur : 2 aaGuns and 12 infantry
Iraq : 1 flag
115 Sea Zone : 1 submarine
emailed you the saved game for Japan turn
UK-14 turn e-mailed.
thanks – good game, will post the loss… again!
Keep getting stuck game after game with a plugged ME after having taken Moscow…
Need a strategy to counter this.
Cheers!
Had me worried with the fall of Russia. If I had not realized how important it was keeping Germany from capturing Egypt and rushed everything I had there, you could have won. Even then, it was far from certain for awhile that I could could prevent the fall of Egypt–especially with the distraction of a possible invasion of the UK. Good game; thanks for making me think hard.