Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 121 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to Quebec
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 106 Sea Zone to Quebec
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to Scotland
1 cruiser, 3 destroyers and 6 fighters moved from 92 Sea Zone to 97 Sea Zone
4 carriers moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from French Indo China to Manchuria
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to QuebecCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers and 6 fighters in 97 Sea Zone, round 2 : 2/10 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 121 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Quebec
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Quebec, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Quebec, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Quebec
Americans win, taking Quebec from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Iceland
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Iceland from Germans, taking Manchuria from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Manchuria to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Malaya to Kweichow
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Quebec to 106 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Korea
Americans undo move 3.
3 mech_infantrys placed in Korea
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Korea : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 4 mech_infantrys
Manchuria : 1 mech_infantry
Kweichow : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 transport
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 infantry
Quebec : 1 artillery and 1 infantry
Scotland : 1 artillery and 1 infantry
United Kingdom : 4 fighters
Tobruk : 1 flag
Libya : 1 flag
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
89 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 infantry, 1 submarine and 2 transports
101 Sea Zone : 1 carrier and 1 destroyer
71 Sea Zone : 1 transport
121 Sea Zone : 1 submarine
Brazil : 1 flagProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 22 / 22
Americans : 65 / 90
Chinese : 19 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 : 1/6 hits
Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kiangsi
6 infantry moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Sikang
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 6 infantry
Suiyuyan : 1 infantry
Kweichow : 1 fighter
Sikang : 1 infantry
Anhwe : 10 infantry
Burma : 1 flag
Kwangtung : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from Egypt to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 7/12 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 3 artilleries, 3 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 38
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries and 1 infantry moved from Burma to India
2 fighters moved from French Indo China to India
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from Burma to West India
1 fighter moved from Burma to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from West India to Persia
3 fighters moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from French Indo China to Kweichow
1 armour moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from Burma to West IndiaPlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Siam : 1 flag
Kweichow : 2 armour
India : 2 artilleries and 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 2 fighters
79 Sea Zone : 2 transports
Persia : 3 fightersProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 6 armour, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 3 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians -
changed my mind…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 submarine moved from 112 Sea Zone to 123 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 submarine moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 3 fighters
Russians defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Northwest Persia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 artilleries, 3 infantry and 3 mech_infantrys moved from France to Western Germany
1 infantry moved from Greater Southern Germany to Western Germany
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter and 3 tactical_bombers moved from Rostov to Germany
1 tactical_bomber moved from Rostov to Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 armour moved from Kansu to Kazakhstan
2 armour moved from Tsinghai to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Rostov
3 mech_infantrys placed in Volgograd
Germans undo move 3.
Germans undo move 1.
Germans undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
3 transports placed in 112 Sea Zone
3 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6,2,3,6,6,3,6,3,6,3,1,2,5,4,6,3,2,2,3,6
Germans collect 74 PUs (5 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from ChineseCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total -
edit in the Russian SS movement if you wish…
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Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.
Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?
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Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.
To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.
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Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?
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Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!
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Will reduce the damage on UK factory by 9 then.
Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.