@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from India to French Indo China
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 infantry placed in Central United States
Americans undo move 2.
8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Western United States
6 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
Manchuria : 2 infantry
Malaya : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Gibraltar : 1 artillery, 3 fighters and 3 infantry
Egypt : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 29 / 31
Americans : 65 / 90
Chinese : 15 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 3 : 0/8 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 1 fighter and 6 infantry in Burma, round 4 : 4/7 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 25 PUs; end with 26 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 3 infantry
Shensi : 2 infantry
Kweichow : 1 fighter
Kansu : 1 infantry
Hopei : 2 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Burma : 1 flag, 6 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 19 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.075
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Caucasus
3 artilleries and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 infantry moved from Syria to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
2 artilleries and 1 mech_infantry placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
British undo move 3.
British undo move 2.
3 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Sumatra : 1 flag
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
80 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 armour, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 3 artilleries, 2 fighters and 2 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 19 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.098
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 41Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from Anhwe to BurmaPlace Units - ANZAC
1 armour and 2 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 armour and 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 18 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 infantry
92 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 18 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Caucasus
5 armour moved from Rostov to Caucasus
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
2 armour moved from Samara to Kansu
4 armour moved from Samara to Tsinghai
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 mech_infantry moved from 121 Sea Zone to Quebec
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Caucasus
5 armour moved from Rostov to Caucasus
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
2 armour moved from Samara to Kansu
4 armour moved from Samara to Tsinghai
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 mech_infantry moved from 121 Sea Zone to Quebec
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6
Battle in Tsinghai
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans win, taking 109 Sea Zone from British, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Scotland
Battle in Quebec
Battle in Kansu
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Scotland from British, taking Quebec from British, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 9 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
3 aaGuns and 1 infantry moved from Rostov to Caucasus
1 artillery moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Greater Southern Germany
2 mech_infantrys moved from Yugoslavia to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Normandy Bordeaux to France
1 fighter and 4 tactical_bombers moved from Southern Italy to Rostov
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 factory_minor placed in Rostov
3 armour placed in Ukraine
3 armour placed in Russia
2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3,3,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 74 PUs (7 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Shantung
1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Shantung
1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 infantry moved from India to West IndiaPlace Units - Japanese
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,5,3,2,4,4,2,3,2,3,2
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 121 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to Quebec
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 106 Sea Zone to Quebec
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to Scotland
1 cruiser, 3 destroyers and 6 fighters moved from 92 Sea Zone to 97 Sea Zone
4 carriers moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from French Indo China to Manchuria
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to QuebecCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers and 6 fighters in 97 Sea Zone, round 2 : 2/10 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 121 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Quebec
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Quebec, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Quebec, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Quebec
Americans win, taking Quebec from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Iceland
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Iceland from Germans, taking Manchuria from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Manchuria to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Malaya to Kweichow
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Quebec to 106 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Korea
Americans undo move 3.
3 mech_infantrys placed in Korea
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Korea : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 4 mech_infantrys
Manchuria : 1 mech_infantry
Kweichow : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 transport
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 infantry
Quebec : 1 artillery and 1 infantry
Scotland : 1 artillery and 1 infantry
United Kingdom : 4 fighters
Tobruk : 1 flag
Libya : 1 flag
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
89 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 infantry, 1 submarine and 2 transports
101 Sea Zone : 1 carrier and 1 destroyer
71 Sea Zone : 1 transport
121 Sea Zone : 1 submarine
Brazil : 1 flagProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 22 / 22
Americans : 65 / 90
Chinese : 19 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 : 1/6 hits
Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kiangsi
6 infantry moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Sikang
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 6 infantry
Suiyuyan : 1 infantry
Kweichow : 1 fighter
Sikang : 1 infantry
Anhwe : 10 infantry
Burma : 1 flag
Kwangtung : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from Egypt to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 7/12 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 3 artilleries, 3 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 38
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries and 1 infantry moved from Burma to India
2 fighters moved from French Indo China to India
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from Burma to West India
1 fighter moved from Burma to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from West India to Persia
3 fighters moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour moved from French Indo China to Kweichow
1 armour moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from Burma to West IndiaPlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Siam : 1 flag
Kweichow : 2 armour
India : 2 artilleries and 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 2 fighters
79 Sea Zone : 2 transports
Persia : 3 fightersProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 15 / 22
Americans : 65 / 90
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0