Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 artillery and 1 infantry moved from India to Burma

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Manchuria to Jehol

    Place Units - Japanese
                1 infantry placed in Manchuria
                2 infantry and 1 mech_infantry placed in India
                2 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,4
                Japanese collect 26 PUs (6 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 bomber moved from French Indo China to India
                1 fighter moved from French Indo China to 42 Sea Zone
                2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Korea to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria
                1 fighter moved from 35 Sea Zone to Manchuria

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Manchuria
                    Americans attack with 3 fighters and 2 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                2 fighters moved from Manchuria to 6 Sea Zone
                1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to Korea
                1 fighter moved from 42 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to Malaya
                1 bomber moved from India to French Indo China
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to 106 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 factory_minor placed in Korea
                1 infantry placed in Central United States
                Americans undo move 2.
                8 infantry placed in Central United States
                1 mech_infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                Americans undo move 2.
                2 infantry placed in Western United States
                6 infantry placed in Central United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
        Manchuria : 2 infantry
        Malaya : 2 fighters
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 bomber
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major and 6 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Gibraltar : 1 artillery, 3 fighters and 3 infantry
        Egypt : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        106 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
        101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 67 / 80
        Russians : 15 / 0
        Japanese : 29 / 31
        Americans : 65 / 90
        Chinese : 15 / 13
        British : 32 / 37
        UK_Pacific : 8 / 0
        Italians : 11 / 11
        ANZAC : 16 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                7 infantry moved from Yunnan to Burma
                1 fighter moved from Kweichow to Burma
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Burma, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        Chinese roll dice for 1 fighter and 7 infantry in Burma, round 3 :  0/8 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Burma
                        Chinese roll dice for 1 fighter and 6 infantry in Burma, round 4 :  4/7 hits
                        Japanese roll dice for 1 artillery in Burma, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    Chinese win, taking Burma from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Burma to Kweichow

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 25 PUs; end with 26 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 3 infantry
        Shensi : 2 infantry
        Kweichow : 1 fighter
        Kansu : 1 infantry
        Hopei : 2 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 6 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 67 / 80
        Russians : 15 / 0
        Japanese : 19 / 31
        Americans : 65 / 90
        Chinese : 25 / 26
        British : 32 / 37
        UK_Pacific : 8 / 0
        Italians : 11 / 11
        ANZAC : 16 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.075
            Median : 3.000
            Variance : 1.128
            Standard Deviation : 1.062
            Total rolls : 40

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Persia to Caucasus
                3 artilleries and 2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Iraq to Northwest Persia
                1 infantry moved from Syria to Iraq
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 fighters moved from 92 Sea Zone to Egypt
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone

    Place Units - British
                2 artilleries and 1 mech_infantry placed in Persia
                British undo move 1.
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 mech_infantrys placed in Union of South Africa
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                British undo move 3.
                British undo move 2.
                3 mech_infantrys placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                British collect 27 PUs (5 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Sumatra : 1 flag
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries and 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Caucasus : 1 mech_infantry
        80 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 2 armour, 1 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 3 artilleries, 2 fighters and 2 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 67 / 80
        Russians : 15 / 0
        Japanese : 19 / 31
        Americans : 65 / 90
        Chinese : 25 / 26
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 11
        ANZAC : 16 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.098
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 41

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • Bump.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 artillery moved from Shan State to Burma
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                3 fighters moved from Anhwe to Burma

    Place Units - ANZAC
                1 armour and 2 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 armour and 1 infantry
        Shan State : 1 flag, 1 artillery and 1 infantry
        Burma : 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 fighters
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        38 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 67 / 80
        Russians : 15 / 0
        Japanese : 18 / 31
        Americans : 65 / 90
        Chinese : 25 / 26
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 infantry
        92 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 80
        Russians : 15 / 0
        Japanese : 18 / 31
        Americans : 65 / 90
        Chinese : 25 / 26
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                3 armour moved from Ukraine to Caucasus
                5 armour moved from Rostov to Caucasus
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Tambov to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                2 armour moved from Samara to Kansu
                4 armour moved from Samara to Tsinghai
                1 mech_infantry moved from Tambov to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Iceland to 123 Sea Zone
                1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 mech_infantry moved from 121 Sea Zone to Quebec
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                3 armour moved from Ukraine to Caucasus
                5 armour moved from Rostov to Caucasus
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Tambov to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                2 armour moved from Samara to Kansu
                4 armour moved from Samara to Tsinghai
                1 mech_infantry moved from Tambov to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Iceland to 123 Sea Zone
                1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 mech_infantry moved from 121 Sea Zone to Quebec
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
                Battle in Tsinghai
                    Germans attack with 4 armour
                    Chinese defend with 1 infantry
                    Germans win, taking 109 Sea Zone from British, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Scotland
                Battle in Quebec
                Battle in Kansu
                    Germans attack with 3 armour
                    Chinese defend with 1 infantry
                    Germans win, taking Scotland from British, taking Quebec from British, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Caucasus
                    Germans attack with 9 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Germans
                3 aaGuns and 1 infantry moved from Rostov to Caucasus
                1 artillery moved from Bryansk to Rostov
                3 mech_infantrys moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from United Kingdom to Western Germany
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Greater Southern Germany
                2 mech_infantrys moved from Yugoslavia to France
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Normandy Bordeaux to France
                1 fighter and 4 tactical_bombers moved from Southern Italy to Rostov
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 armour placed in Ukraine
                3 armour placed in Russia
                2 fighters placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3,3,5,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 74 PUs (7 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Jehol to Manchuria
                2 artilleries and 2 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Jehol to Shantung
                1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Jehol to Manchuria
                2 artilleries and 2 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Jehol to Shantung
                1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Chahar
                1 infantry moved from India to West India

    Place Units - Japanese
                1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,5,3,2,4,4,2,3,2,3,2
                Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 121 Sea Zone
                1 artillery and 1 mech_infantry moved from Eastern United States to Quebec
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from 106 Sea Zone to Quebec
                1 fighter moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                2 fighters moved from Gibraltar to 109 Sea Zone
                1 fighter moved from Gibraltar to Scotland
                1 cruiser, 3 destroyers and 6 fighters moved from 92 Sea Zone to 97 Sea Zone
                4 carriers moved from 92 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 bomber moved from French Indo China to Manchuria
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers and 6 fighters in 97 Sea Zone, round 2 :  2/10 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Scotland
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Scotland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 121 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 121 Sea Zone
                        Americans roll dice for 1 submarine in 121 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Quebec
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Quebec, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Quebec, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Quebec
                    Americans win, taking Quebec from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Iceland
                Battle in Manchuria
                    Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
                    Americans win, taking Iceland from Germans, taking Manchuria from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber moved from Manchuria to Korea
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Korea
                2 fighters moved from Malaya to Kweichow
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 fighters moved from Egypt to 97 Sea Zone
                3 fighters moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 fighter moved from Quebec to 106 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 infantry and 2 mech_infantrys placed in Korea
                Americans undo move 3.
                3 mech_infantrys placed in Korea
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 4 infantry
                EDIT: Adding units owned by Americans to Southeast Mexico: 4 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Korea : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 4 mech_infantrys
        Manchuria : 1 mech_infantry
        Kweichow : 2 fighters
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 transport
        10 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Southeast Mexico : 4 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Iceland : 1 infantry
        Quebec : 1 artillery and 1 infantry
        Scotland : 1 artillery and 1 infantry
        United Kingdom : 4 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        123 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        89 Sea Zone : 2 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 destroyer and 1 transport
        97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 infantry, 1 submarine and 2 transports
        101 Sea Zone : 1 carrier and 1 destroyer
        71 Sea Zone : 1 transport
        121 Sea Zone : 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 22 / 22
        Americans : 65 / 90
        Chinese : 19 / 26
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 4 mech_infantrys
                        Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 :  1/7 hits
                        Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 :  1/6 hits
                        Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kiangsi
                6 infantry moved from Burma to Yunnan

    Place Units - Chinese
                1 infantry placed in Sikang
                7 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Shensi : 1 infantry
        Yunnan : 6 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 fighter
        Sikang : 1 infantry
        Anhwe : 10 infantry
        Burma : 1 flag
        Kwangtung : 1 flag, 1 harbour

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 20 / 22
        Americans : 65 / 90
        Chinese : 21 / 23
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters moved from Northwest Persia to Eastern Persia
                2 fighters moved from Egypt to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys
                    Japanese defend with 2 armour and 1 mech_infantry
                        British roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 :  7/12 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Eastern Persia to Persia
                3 artilleries and 1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 3 artilleries, 3 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 3 armour, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 artillery and 1 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 20 / 22
        Americans : 65 / 90
        Chinese : 21 / 23
        British : 32 / 38
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
                Italians collect 1 PU (10 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries and 1 infantry moved from Burma to India
                2 fighters moved from French Indo China to India
                1 armour and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Burma to West India
                1 fighter moved from Burma to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from West India to Persia
                3 fighters moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Burma to Kweichow
                1 armour and 1 mech_infantry moved from Burma to West India

    Place Units - ANZAC
                1 armour, 1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Siam : 1 flag
        Kweichow : 2 armour
        India : 2 artilleries and 1 infantry
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Eastern Persia : 2 fighters
        79 Sea Zone : 2 transports
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 15 / 22
        Americans : 65 / 90
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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