@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Well damn. Didn’t consider for a second the dd and sub could reach from there. Nicely done. Putting the air on wake is a good one, really complicates all the fleet placement considerations.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Well damn. Didn’t consider for a second the dd and sub could reach from there. Nicely done. Putting the air on wake is a good one, really complicates all the fleet placement considerations.
Thanks - I was pretty excited that my scramble decision worked out for me too. I was also happy you scored 2+ hits :-D I am getting good luck…
I am not looking to attack 37, if that’s any comfort… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Egypt to 99 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
3 fighters moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,6,5,1,5,4,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in MoroccoNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in Morocco
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 42 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium -
Need scramble orders for 110 and OOL for 91, unless you want to do that round by round.
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Yes, scramble 3 fighters
Lose destroyer first in 110
Maximum defense in 91
Battleship hit, carrier hit, 2 destroyers, carrier, cruiser, 2 fighters, battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in 91 Sea Zone
Germans attack with 9 bombers and 2 tactical_bombers
British defend with 1 battleship and 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the British
Germans win with 8 bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 bomber and 2 tactical_bombers
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
8 bombers moved from 91 Sea Zone to Southern France
2 aaGuns and 4 armour moved from Germany to Poland
2 armour moved from Greece to Romania
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Tough one for the Allies, poor dice all around.
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I’ll just have to make the best of it
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But 3 fighters for a sub? That’s terrible. I overlooked that you could take the first hit to a battleship. I’d better take Normandy this turn I guess, so at least it doesn’t immediately auto-repair and to deny you a fleet build. Jeez.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Yenisey to Yakut S.S.R.
5 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Bryansk to Novgorod
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to 16 Sea Zone
1 bomber and 6 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
2 infantry moved from Hunan to Kweichow
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone -
Need scramble orders for sz33. I’ll roll it on the forum if you scramble.
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Yes, scramble, and don’t roll like you did on G3
Lose cruisers first
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Rolling for sz33 attack
Sub sneak attack
Rolls: 1@2; Total Hits: 11@2: (1)Cruiser, battleship, 3xftr, tac
Rolls: 4@3 2@4; Total Hits: 34@3: (3, 4, 5, 4)2@4: (4, 3)





