got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
Not to mention 4 cruisers
I failed to shift click the fleet from 97 to 96
Will roll attack on 96 on the forum
Rolls: 3@2 1@2 4@3 2@4; Total Hits: 63@2: (2, 5, 2)1@2: (4)4@3: (2, 2, 5, 4)2@4: (4, 3)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Belarus to Bryansk
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualty choice for 96, please
You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right? ;)
Let’s go 2 BB cracks, kill 2 destroyers, 1 cruiser, 1 tac.
You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right? ;)
Good point - my way is easier tho :-)
I had rolled Bry
British defense
Rolls: 4@2 4@3 3@4; Total Hits: 54@2: (6, 4, 2, 5)4@3: (2, 6, 4, 5)3@4: (4, 1, 2)
Well so far, fantastic luck for me :-P
I crack a battleship, lose 3 subs and a destroyer
Round 2
Rolls: 4@3 2@4; Total Hits: 24@3: (4, 5, 5, 6)2@4: (4, 4)
kill last destroyer, 2nd cruiser…
the usual terms, with one small additional term - radio silence. i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part. above all, we will refrain from any comments about the dice whatsoever until the match is complete. if i have missed anything, feel free to clarify.
Geesh, if those were the ground rules, even I MYSELF would play you!! :lol: ;)
This must have been quoted from a different thread? I don’t remember reading this before, Bold. Yes, you pretty much said it right. I will play you on those terms. :-D :lol: :mrgreen:
where was this quote from and how said it?
Enjoy!
Right there?! :)
You’re the one that WROTE it! Jeez!
And yes, Dizz had even provided the link!!! :wink:
kill last destroyer, 2nd cruiser…
Did you overlook your carrier? Just checking. I’ll give you a few minutes to change your mind.
I’m trying to leave it if possible – but we shall see…
OK, thanks for confirming. Wasn’t sure.
Italian defense round 2
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 2)2@3: (4, 1)3@4: (6, 3, 2)
I lose 2 cruisers and 2 fighters and now the dutiful Italians will take a page out of the Japanese playbook and unrealistically valiantly fight to the death
Rolls: 2@4; Total Hits: 12@4: (6, 1)
Looks like we will lose the last cruiser and keep the carrier intact.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Belarus to Bryansk
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 3 submarines
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: battleship = 1, battleship = 1
EDIT: Removing units owned by British from 96 Sea Zone: 2 cruisers, 3 destroyers and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship and 2 cruisers
EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Battle in 96 Sea Zone
British defend with 2 battleships, 1 carrier, 1 fighter and 4 transports
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
2 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 1 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs