@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
the usual terms, with one small additional term - radio silence. i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part. above all, we will refrain from any comments about the dice whatsoever until the match is complete. if i have missed anything, feel free to clarify.
Geesh, if those were the ground rules, even I MYSELF would play you!! :lol: ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from Western United States to Queensland
2 bombers moved from Hawaiian Islands to Queensland
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Western United States
1 bomber moved from 1 Sea Zone to Hawaiian Islands
1 bomber moved from 1 Sea Zone to Western United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
British Columbia : 1 infantry
Queensland : 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Central United States : 1 aaGun and 1 factory_major
Southeast Mexico : 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
86 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 46 / 60
Russians : 24 / 32
Japanese : 61 / 61
Americans : 52 / 72
Chinese : 7 / 8
British : 29 / 32
UK_Pacific : 5 / 17
Italians : 18 / 23
ANZAC : 12 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 4 infantry
Kweichow : 3 infantry
Production/PUs Summary :
Germans : 46 / 60
Russians : 24 / 32
Japanese : 60 / 61
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 32
UK_Pacific : 5 / 17
Italians : 18 / 23
ANZAC : 12 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from India to Burma
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 battleships, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Italians defend with 1 transport
British win with 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malta
British attack with 1 artillery and 5 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Malta from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from West India to India
1 fighter moved from Egypt to Persia
2 artilleries moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from French West Africa to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 5 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 artillery and 5 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 fighter
Production/PUs Summary :
Germans : 46 / 60
Russians : 24 / 32
Japanese : 59 / 61
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 34
UK_Pacific : 6 / 8
Italians : 18 / 23
ANZAC : 12 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the usual terms, with one small additional term - radio silence. i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part. above all, we will refrain from any comments about the dice whatsoever until the match is complete. if i have missed anything, feel free to clarify.
Geesh, if those were the ground rules, even I MYSELF would play you!! :lol: ;)
This must have been quoted from a different thread? I don’t remember reading this before, Bold. Yes, you pretty much said it right. I will play you on those terms. :-D :lol: :mrgreen:
Friendly reminder that you are to conduct all amphibious assaults before other battles - Malta should have been run first.
Of course I don’t care about it this time, but when I see a player I’ve never played before do battles out of order, I am guessing you don’t know the rule and want to point it out before it does matter - thanks!
If you join up those battleships, you will be the first player ever to join all 3 British battleships together, I would say
Not to mention 4 cruisers
I failed to shift click the fleet from 97 to 96
Will roll attack on 96 on the forum
Rolls: 3@2 1@2 4@3 2@4; Total Hits: 63@2: (2, 5, 2)1@2: (4)4@3: (2, 2, 5, 4)2@4: (4, 3)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Belarus to Bryansk
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualty choice for 96, please
You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right? ;)
Let’s go 2 BB cracks, kill 2 destroyers, 1 cruiser, 1 tac.
You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right? ;)
Good point - my way is easier tho :-)
I had rolled Bry
British defense
Rolls: 4@2 4@3 3@4; Total Hits: 54@2: (6, 4, 2, 5)4@3: (2, 6, 4, 5)3@4: (4, 1, 2)
Well so far, fantastic luck for me :-P
I crack a battleship, lose 3 subs and a destroyer
Round 2
Rolls: 4@3 2@4; Total Hits: 24@3: (4, 5, 5, 6)2@4: (4, 4)
kill last destroyer, 2nd cruiser…
the usual terms, with one small additional term - radio silence. i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part. above all, we will refrain from any comments about the dice whatsoever until the match is complete. if i have missed anything, feel free to clarify.
Geesh, if those were the ground rules, even I MYSELF would play you!! :lol: ;)
This must have been quoted from a different thread? I don’t remember reading this before, Bold. Yes, you pretty much said it right. I will play you on those terms. :-D :lol: :mrgreen:
where was this quote from and how said it?
Enjoy!
Right there?! :)