@zlefin it will likely be a day or two before I can get to my next turn
15L Dizzkneeland33 (+15) vs Gamerman01
-
oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong. anyway, if you ever reach tier 2 i’ll play you blighter. good luck!
-
oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong. anyway, if you ever reach tier 2 i’ll play you blighter. good luck!
oops i meant dizz
-
After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96…. :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Persia
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor and 4 infantryProduction/PUs Summary :
Germans : 46 / 60
Russians : 23 / 32
Japanese : 59 / 61
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 34
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 12 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96…. :-D
something tells me gamer hasn’t lost any sleep yet.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 87 Sea Zone to 86 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 fighter and 1 infantry
96 Sea Zone : 1 destroyer
86 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 60
Russians : 23 / 32
Japanese : 59 / 61
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 34
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 12 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Did I have a last roll? :)
what happened to the final round italian roll? did gamer just assume you wiped him out?
-
I guess so?! lol
-
anzacian persia with a complex – - - WHat?
-
anzacian persia with a complex – - - WHat?
See, some people look at a war game and want it to be as close as possible to the original war. How boring. I like to look at a war game and say “what might have been”….
-
anzacian persia with a complex – - - WHat?
See, some people look at a war game and want it to be as close as possible to the original war. How boring. I like to look at a war game and say “what might have been”….
i’m all for that philosophy. no one likes a crazy board more than me my friend.
-
Did I have a last roll? :)
I’m not that overconfident, as to not even roll your defense. No, I just counted them dead and never occurred to me to roll your defense.
Rolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (5, 6, 2) -
Another shot!!
-
After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96….� :-D
Nice try. They’re coming. Seems 96 is not even resolved yet, though :-o
Thanks to your honesty. You’re your own worst enemy :wink: -
-
Dude, after my whole turns were completed? Ugh.
-
anzacian persia with a complex – - -� WHat?
Nothing wrong with that. I kind of like it (as in, think it’s a clever idea). We used to get Australians to the middle east the old fashioned way (ANZAC transport to Java, to India, to mideast), but Dizz got the Egyptian garrison there ASAP and now has a way for ANZAC to interfere with Italy.
Unfortunately, the Russians got routed so badly, it’s completely irrelevant.
-
Dude, after my whole turns were completed? Ugh.
Well, since it was my mistake, I will roll the bomber so it will only possibly weaken your fleet and not affect your French/ANZAC. Have some faith in me, man, I’m all about fair play.
-
For what it’s worth, I have no idea what you did on ANZ/French turn.
You opened the can of worms. You could have just kept quiet :lol:
-
Alright, a miss here, and it’s all irrelevant
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 1@2 3@4; Total Hits: 01@2: (6)3@4: (5, 5, 6)





