TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 6 mech_infantrys moved from Kweichow to Sikang
2 mech_infantrys moved from Kweichow to Sikang
1 bomber moved from Jehol to Sikang
1 infantry moved from Shantung to Anhwe
2 bombers moved from Jehol to Anhwe
5 fighters moved from Japan to Anhwe
1 bomber moved from Anhwe to Sikang
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to British Somaliland
5 fighters and 5 tactical_bombers moved from 79 Sea Zone to Turkey
1 infantry moved from Dzavhan to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in British Somaliland
Battle in Italian Somaliland
Battle in Ethiopia
Battle in Mozambique
Battle in Sikang
Japanese attack with 1 armour, 2 bombers and 8 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking British Somaliland from British, taking Italian Somaliland from Russians, taking Ethiopia from British, taking Mozambique from British, taking Sikang from Chinese with 1 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Turkey
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 5 artilleries and 2 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is -39
Casualties for British: 5 artilleries and 2 infantry
Casualties for Japanese: 1 fighter and 5 tactical_bombers
Non Combat Move - Japanese
4 fighters moved from Turkey to Greece
1 submarine moved from 80 Sea Zone to 72 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 76 Sea Zone
6 fighters and 4 tactical_bombers moved from Sumatra to 76 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Szechwan
5 artilleries and 12 infantry moved from Kweichow to Szechwan
2 bombers moved from Sikang to Szechwan
2 mech_infantrys moved from Buryatia to Manchuria
2 mech_infantrys moved from Manchuria to Shantung
7 infantry moved from Shantung to Jehol
5 fighters moved from Anhwe to Shantung
1 aaGun moved from Jehol to Shantung
1 aaGun moved from Jehol to Shantung
6 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Manchuria
4 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,6,3,4,1,6,4,6,3,3,2
Japanese collect 42 PUs (19 lost to blockades); end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs