@AndrewAAGamer
none.
I like the no edit thing!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
2 fighters and 1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
Combat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Portugal
Battle in Gibraltar
Americans attack with 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Portugal from Germans, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier, 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from British Columbia to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 15 Sea Zone
1 fighter moved from Alaska to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
Place Units - Americans
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
16 infantry moved from Kweichow to Hopei
1 fighter moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 7 artilleries and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from India to Malaya
Combat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
5 infantry moved from West India to India
1 infantry moved from Turkey to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry and 6 transports moved from 91 Sea Zone to 88 Sea Zone
5 infantry moved from Suriname to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
12 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Eastern Persia to Trans-Jordan
1 bomber moved from Malaya to India
2 fighters moved from Spain to Malta
1 fighter moved from United Kingdom to Spain
Place Units - British
3 artilleries placed in Iraq
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 47 PUs; end with 48 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 mech_infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
not catching much in the way of breaks here - this one is a foregone conclusion.
Hi Bold
Yea just got word from garg… My game with ghost is very exciting and I honestly do not know where its headed…
If I had to I would bet on the Allies in that game (Ghost vs Rasmus). I couldn’t see a clear path to VC victory nor to economic victory for the Axis. However Axis always have tricks and options. Also I did not see early dice disasters - I found the Allies play very strong in that game.
Good luck to you guys, in this game and the other one!
Hi bold
Cant post for some reason but here’s france 06. Might be because the internet is not so awesome on the island we’re currently on…
not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
Yes just swamped
Oki doke
No rush then!
cheers
Hi Bold
I see you’re starting new games. Do you wish to continue this one? Im also up for rematch if that could interest you
take care
Rasmus
hey Ras yeah definitely planning to continue here. I’m really only moving in one game that’s adams. I started the one game with Dutch but it’s going to move at a snails pace and I told him that. He just wanted to get it started. I only made the two opening moves which took 0 time.
sorry for my big delay - absolutely no time for A&A for the time being…
not a prob
I got 4 other games going atm which is kinda more than I can handle anyways…
ok time for usa10
i’ve done everything on this map - will roll the dice on the forum and edit for results.
only 1 usa attack, the sub off alaska
des, ftr vs. sub
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Rolls: 1@1; Total Hits: 11@1: (1)
disregard that - wrong game
ok, i’ve worked my way down to you Ras…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
1 fighter moved from Bulgaria to Turkey
4 fighters and 3 tactical_bombers moved from Southern Italy to Spain
1 artillery, 5 infantry and 8 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
2 bombers moved from Western Germany to Spain
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 mech_infantry moved from Greece to Turkey
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Turkey from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters and 15 infantry; French defend with 3 infantry; Americans defend with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 artillery, 5 infantry and 11 mech_infantrys
Casualties for British: 3 fighters and 15 infantry
Casualties for French: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
1 armour moved from Novgorod to Poland
2 infantry moved from Novgorod to Karelia
11 artilleries and 22 infantry moved from Eastern Poland to Bessarabia
2 bombers, 4 fighters and 3 tactical_bombers moved from Spain to Northern Italy
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Albania
9 armour and 4 mech_infantrys moved from Greece to Romania
2 mech_infantrys moved from Albania to Bulgaria
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from France to Western Germany
2 bombers moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Turkey to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 armour and 6 mech_infantrys placed in Western Germany
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs