15L G40 FuzzyKittens (Axis) vs hobo (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Queensland to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 41 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in BorneoNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Wake Island to 45 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - Americans
2 artilleries, 1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 3 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to ManchuriaPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Normandy BordeauxNon Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Persia
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 36 to 38
EDIT: Turning off Edit Mode -
changed ipc count for uk since they should get w.india when india is in control of axis.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,5,3,1,2,6,6
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Malaya
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to Szechwan
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 harbour placed in Dutch New GuineaTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western Ukraine -
Intercept in Russia?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
4 aaGuns, 7 armour, 24 artilleries, 19 infantry and 19 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Novgorod to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,5,3,1,3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 tactical_bomber moved from Russia to Evenkiyskiy
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Evenkiyskiy from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
2 aaGuns, 8 artilleries and 41 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 17 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Libya to Alexandria
1 fighter moved from Ukraine to RussiaPlace Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from India to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to 45 Sea Zone
5 fighters moved from India to 45 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 fighters moved from India to 41 Sea Zone -
OOL SZ 45?
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that’s what I get for rushing to get anzac’s turn in before work :|
best def
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from India to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to 45 Sea Zone
5 fighters moved from India to 45 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 fighters moved from India to 41 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 3 submarines, 7 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 129
Casualties for Japanese: 4 carriers, 10 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Dutch New GuineaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 45 Sea Zone and was removed
2 fighters moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Paulau Island
2 tactical_bombers moved from 45 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to Paulau Island
2 bombers moved from 45 Sea Zone to Kwangsi
2 fighters moved from 41 Sea Zone to India
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to ShantungPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 1 transport placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in India
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Wake Island to 45 Sea Zone
2 submarines moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France -
I assume you want best def but I have to ask anyways