@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
3 armour, 4 artilleries, 1 carrier, 1 cruiser, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
3 armour, 4 artilleries, 1 carrier, 1 cruiser, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 7 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour, 4 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 bombers moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
2 armour, 3 infantry and 5 mech_infantrys placed in Germany
Germans undo move 1.
2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
7 infantry moved from Korea to Manchuria
1 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
7 infantry moved from Korea to Manchuria
1 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 1/7 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 0/2 hits
Russians roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 5 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 tactical_bomber and 7 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 7 transports in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Novgorod
1 armour moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to SzechwanPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.346
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 52Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 armour moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour moved from Shantung to Manchuria
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Jehol to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
2 bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter moved from Japan to Manchuria
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 armour moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour moved from Shantung to Manchuria
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Jehol to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
2 bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter moved from Japan to Manchuria
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Korea
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Korea from Russians, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 armour and 1 infantry; Russians defend with 1 armour
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 infantry
Casualties for Russians: 1 armour
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
British defend with 1 battleship
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry; Russians defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Manchuria from Chinese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
2 bombers moved from Szechwan to Hunan
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
Any Kami’s in sz 35
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ya 2 on each destroyer & 2 on cruiser
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -42
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.492
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.492
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Alexandria to Malta
2 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6,4,4,4,1
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.500
Median : 3.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 94Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
French win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to PolandPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3